《Zbrush经典雕刻技巧训练教程》KURV studios : Get into ZBrush 3.1 – Sculpting, Texturing & Rendering

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《Zbrush经典雕刻技巧训练教程》KURV studios : Get into ZBrush 3.1 – Sculpting, Texturing & Rendering

 

本教程是由KURV studios机构最新出品的Zbrush经典雕刻技巧训练教程。

KURV_studios : Get into ZBrush 3.1 - Sculpting, Texturing & Rendering

Picking up where Volume I left off, this title from KURV_studios is a little more than 6 hours of comprehensive training from skilled artist, Wayne Robson.

This video is a project based training video showing you how to create the cover image, Oranguman. Oranguman is Wayne's character imagining if the Orangutan species evolved into a human type species.

This video starts off showing you some tips on modeling and some time saving interface customizations. Wayne then moved on into the modeling sections where he goes from a basic ZSphere character to showing you how to create fine details included details in HD.

Wayne then shows you how to texture the character in three separate detailed sections.

We have setup this DVD so that you can pick and choose the areas you want to learn. maybe you are already familiar with texturing, but want comprehensive information on HD detailing your model in ZBrush 3.1, simply open that chapter. But don't dismiss the posing chapter as we learned a few time saving nuggets in that area ourselves. This video is more than 6 hours of training.

Topics Covered by this Video:

Interface customization for a better sculpting experience
Creating a controlled ZSpheres character base
Which brushes to use to start off your sculpting
Sculpting the basic forms
Refining every part of the body
Character design on the fly and why decisions are made
Using the ZProject brush to save yourself a lot of time
This includes sculpting every part of the Oranguman’s body at both normal and HD level
Using mesh extract to create new accessories
Texturing the Oranguman and some simple texture painting theory
Posing the final character sculpt

 

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