《MARI纹理绘制3D软件1.3v2版 64位》(The Foundry MARI)v1.3v2 Win64

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《MARI纹理绘制3D软件1.3v2版 64位》(The Foundry MARI)v1.3v2 Win64-图片1

Mari是由The foundry开发的一款具有创新概念的纹理绘制工具。在这次更新上,最重要的是Mari终于能够在Window下运作,并且还增加了如:TGA格式支持、FBX Camera导入等功能!

其实早些时候,Mari 针对Linux系统的版本已经发布了,事实证明,Mari非常受用户的欢迎,包括Framestore、Animal Logic、Double Negative和Digital Domain。现在Mari再次升级,可在Windows 7平台上使用。同时,Mari已经做好了在更多工作室环境下运行的准备。

MARI是一款全新的具有创造性的3D纹理绘制产品,最初在Weta Digital开发,主要用来解决高细节的纹理问题,后被用于影片《阿凡达》、《第九区》等的开发制作中。MARI能够轻松处理高细节——数以万计的复杂纹理——快速且简单.

MARI深受欢迎,并收到了来自各式各样的纹理绘制社区的预定请求,这其中不乏Double Negative和Framestore这样的大客户。

Dobule Negative的CEO Matt Holben说,“最近几年,在Weta开发MARI之前,全世界的纹理绘制开发都略微显得有些刻板。当新的格式已经成为标准,我们正面临着不断增长的规模和细节的需求。MARI就是我们一直在等待的这么一款产品。我们已经把它利用在了我们的产品上,并且非常有信心购买这款软件——甚至是预定。”

Framestore的系统支持主管Christophe Meslin说,“我们的艺术家非常惊讶MARI创造的效果,并且把它用在了实时的项目当中。MARI参与了我们整个流程的开发,并释放出了艺术家最擅长做的事情——绘画。”

MARI之前的版本(MARI 1.0 v4、v3、v2、v1)只能在Linux系统上使用,而不支持Windows系统。在我们YouTube Channel上,你可以通过演示视频看到更多关于MARI的细节问题。

以下是该版本的更新功能:

Windows 7 64位支持

Deferred着色模式,在某些情况下可以比1.0版本快达20倍

透视预览

Canvas工具栏

TGA支持

法线材质

智能选择工具

对GeForce显卡更好的支持

可动画的FBX Camera导入

以及大量的速度提升和错误修复。

系统要求:

四核处理器

64位操作系统

4GB内存

显示器1680 X 1050像素分辨率

至少1GB显存和支持OpenGL 3.0的NVIDIA显卡
《MARI纹理绘制3D软件1.3v2版 64位》(The Foundry MARI)v1.3v2 Win64-图片2
《MARI纹理绘制3D软件1.3v2版 64位》(The Foundry MARI)v1.3v2 Win64-图片2

 

 

《MARI纹理绘制3D软件1.3v2版 64位》(The Foundry MARI)v1.3v2 Win64-图片3

The Foundry Mari 1.3v2 x64Bit

Mari was developed by a New Zealand company Weta Digital, which used to create films like District 9, The Lovely Bones and Avatar. Mari is intended only for texturing 3D-models. From analogues (Zbrush, Mudbox, Blender, 3d-coat) is different for up to several thousands of large textures (32k to 32k pixels) on the model, greater speed of working with large textures, greater opportunities for visualization, flexible brush engine, supports animation and the ability to create animated textures.

System requirements

Quad core processor
Windows 7 64 bit, or a Linux 64 bit operating system (Fedora 12 or Red Hat Enterprise Linux 5.4)
250GB disk space available for caching and temporary files (or a minimum of 50GB if youre working on a small project)
At least 4GB RAM
Display with 1680 x 1050 pixel resolution
An NVIDIA graphics card with at least 1GB of RAM and OpenGL 3.0 support (see Recommended Graphics Cards below).

Recommended Graphics Cards
NVIDIA GeForce GTX 480
NVIDIA GeForce GTX 580
NVIDIA Quadro FX 3800
NVIDIA Quadro FX 3800M
NVIDIA Quadro FX 4800
NVIDIA Quadro FX 5800
NVIDIA Quadro (Fermi Series) 600
NVIDIA Quadro (Fermi Series) 4000
NVIDIA Quadro (Fermi Series) 5000
NVIDIA Quadro (Fermi Series) 6000
Size: 4.59 GB

MARI is a creative texture painting tool that can handle extreme projects. MARI was developed at Weta Digital to handle the massively complex, highly detailed look development work demanded of the texture department by projects such as District 9, The Lovely Bones, and Avatar.

MARI has a creative toolset which puts many stand alone 2D paint systems to shame, allowing artists to concentrate on painting. The user interface is responsive and fluid. You can paint directly on to models and view the results immediately. Save time and take texturing way beyond what was previously possible.
MARIs unrivalled ability to deal with colossal textures in vast numbers allows their development in intense detail

Capabilities
Painting
UV less workflow that gives the ability to adjust texture size on a per face level allowing for near limitless detail
Fully customisable brush engine
Paint through and clone from between layers and textures (including clone from on surface)
Slurp brush for smearing and dragging texture
Paint canvas transform, grid warp and free form pin warp
Blur and sharpen, including on surface, multiple UV patches simultaneously
Advanced healing brush for seam removal and duplication of texture detail
Environment
Filters with real time preview
Advanced channel masking engine, including mask painting, surface falloff, masking one channel to another, and by depth
Supports customisable real time 3D shader preview (eg specular highlights, displacement preview via bump mapping, ambient occlusion, layer blending modes, colour correction and more
Customisable tool shelves for brushes, colours, reference images, sharable between artist and projects
Floating point, 16 bit or 8 bit channels
All painting and shading tools are available in 3D projection paint mode and flat UV paint mode
Background plates for reference
Imports multiple camera moves through which the model can be viewed
Spherical environment mapping to simulate a shiny reflective surface
Tiled textures with masking to quickly cover large areas on models
Models
obj model format support
Multiple objects, versions (eg high res or in key character poses), instances, with or without baked animation
Interactively handles very large 3D model data sets, scaling to over 1 million polygons for a single topology or mesh
Supports large textures up to 32K x 32K pixels
Handles thousands of textures per model, over many channels
Seamlessly supports hundreds of UV texture patches
Handles animated geometry and animated textures
Isolate, select, mask and hide geometry per patch and face
Customisable lighting and rendering modes
Massive geometry and texture data sets not limited by the amount of RAM
Dynamic tessellation shader that can preview displacement maps on geometry in real time
Workflow
Linux or Windows
High quality turntable rendering
Flatten and round trip projected textures for modifying externally (for example in NUKE or Adobe Photoshop )
Open and extensible approach to UI, geometry, camera, shading, and supporting light and texture exchange
Import and export as background tasks, allowing the artist to continue painting
Embedded web browser for quick access to community forum
Fully featured and open playtime colour management system
Filters with real time preview and fully featured colour correction
Save states for textures to have multiple versions that can be reverted back to later

The content of the assembly
Mari1.3v2 win x86 release 64.exe The installer program
Crack Crack the instructions for licensing (taken from version 1.2v1, performance tested)
Training_resources Folder with accompanying teaching materials from the office. site, namely:

Product Tours video tours of MARIs features (Video: MPEG4 Video (H264) 768x480, Audio: AAC 44100Hz mono)
Getting Started Guide Assets:
Mari_GettingStarted_Tutorial.zip Includes blacksmith body and tattoo.png
Blacksmith Assets:
BlacksmithObjects.zip blacksmith. Obj files
BlacksmithTextures_1.zip blacksmith colour textures
BlacksmithTextures_2.zip blacksmith dirtColor, dirtMask, dispFine, dispMid
BlacksmithTextures_3.zip blacksmith hairDisp, specGain, specGain_dirt_sweat, sweatMask, tattooColor, tattooMask, veinColor and veinMask
EyesTextures.zip textures for the blacksmiths eyes
AnvilTextures.zip the full anvil texture set
ApronTextures.zip the full apron texture set
GogglesTextures.zip the full goggles texture set
HammerTextures.zip the full hammer texture set
TongsTextures.zip the full tongs texture set
Animated Sequences:
Apron_Sequence.zip
Blacksmith_Body_Sequence.zip
Blacksmith_Eyes_Sequence.zip
Goggles_Sequence.zip
Hammer_Sequence.zip
Metal_Planc_Sequence.zip
Metal_Planc_Textures.zip
Tongs_Sequence.zip

Year: 2011
Version: 1.3v2
Bit depth: 64bit
Compatibility with Vista: Unknown
Compatible with Windows 7 running on x64
Language: English

 

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