《多平台CG游戏制作综合教程杂志》Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development

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《多平台CG游戏制作综合教程杂志》Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development-图片1

多平台CG游戏制作综合教程杂志。

开始有统一的3D游戏开发适合那些希望来掌握编程统一。你可能会了解到,如3DS MAX,Maya中,或Cinema 4D的3D工具,或您可能来自2D工具,如Photoshop和Illustrator的艺术家。另一方面,你可能只是想以自己熟悉游戏编程和游戏制作的最新理念。


这本书介绍了在关键比赛的艺术家友好的方式生产的概念,并迅速讲授基本的脚本技能,你需要与统一。当然,以显示如何,作为一个独立的游戏艺术家,可以创造休闲的互动式冒险游戏,猴岛搬弄是非的故事风格,同时也让您在游戏的逻辑和设计的一个坚实的基础。

《多平台CG游戏制作综合教程杂志》Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development-图片2《多平台CG游戏制作综合教程杂志》Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development-图片2《多平台CG游戏制作综合教程杂志》Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development-图片2

 

Beginning 3D Game Development with Unity: All-in-one, Multi-platform Game Development

992 Pages | ISBN: 1430234229 | EPUB + PDF | 330Mb

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.

The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.

By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

What you’ll learn
How to build interactive games that work on a variety of platforms
Take the tour around Unity user interface fundamentals, scripting and more
Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more
What is inventory logic and how to manage it
How to handle 3D object visibility, effects and other special cases
How to handle variety of menus and levels in your games development
How to handle characters, scrollers, and more
How to create or integrate a story/walkthrough

Who this book is for
Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development.


 

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