游戏角色服装道具创建系统UE4游戏素材资源

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游戏角色服装道具创建系统UE4游戏素材资源-图片1

本资料是关于游戏角色服装道具创建系统UE4游戏素材资源,大小:390 MB,使用软件:Unreal Engine 4,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

更多相关内容请关注:Unreal Engine视频教程专区UE4游戏素材资源专区中文字幕教程专区



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Easily create your own characters with the uMorph Character Creator. Completely customize the appearance of the character. Modify body, face, clothing, and props through a character editor or during runtime via Blueprints or C++.Create your own character or empower the players of your game to create and customize their own characters. The runtime customization allows you to use a system which you can find in many (MMO)RPGs.
Either create pre-defined characters (can also be used as NPCs) or let the player create its own character.
Morph targets allow for easy customization of the body shape. Choose from different colors, and styles for skin, hair and facial hair.
Choose from different props and clothing assets. Props and cloth automatically adjust to the proportions of the character.
The included model is rigged and scaled to the Epic skeleton so that animations from the marketplace work right out of the box.
The project includes a small gameplay demo which showcases how the character creator can be integrated your game.
Technical Details
Features
* Over 50 properties to customize the character
* Customize different body regions (head, face, upper body, lower body)
* Save game system (save as many characters as you want)
* Character mesh comes with 3 LODs stages for optimal performance
* Props and Cloth assets come with 2 LOD stages
* Cloth and props automatically adjust to the character when the shape is changed
* Fully functional User Interface
* UI is done in UMG and be adjusted easily

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