茂盛翠绿挺拔不同视角山地树木Unity游戏素材资源

游戏素材茂盛翠绿挺拔不同视角山地树木Unity游戏素材资源已关闭评论1,213
茂盛翠绿挺拔不同视角山地树木Unity游戏素材资源44 / 作者:小丫头11 / 帖子ID:16750908,5208471

本游戏资料是个关于茂盛翠绿挺拔不同视角山地树木Unity游戏素材资源,大小:400MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

更多相关内容请关注:Unity资料专区Unity视频教程专区中文字幕教程专区

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本帖隐藏的内容

This pack contain 8 PBR mountain fir trees in 42 prefabs. (21 standard prefabs + 21 vegetation studio prefabs). Trees could be placed in forest (special forest tree versions) or as standalone. All trees work perfectly with unity terrain and Vegetation Studio system (separated prepared prefabs and shaders). They are carefuly optimised and created from scanned data. Trees have low overdraw, drawcall usage and are very cheap in render. All trees contain wind shading. Trees could be overlayed dynamicly by snow, this feature also give you ability to adjust snow amount on trees at static scenes.

We prepared 3 kind of trees:
- normal: where 4 from 8 trees have 2 bark materials for cool blend at bark
- cheap where all trees have 1 bark material (less drawcalls) and all trees could use the same leaves and bark. This means that 8 types of trees will be batched together (very low drawcalls for whole forest).
- normal with snow

Please download version for 2017 on unity 2017+ and 5.6 at unity 5.6. Shaders for trees are compiled separately for both engine versions (unity changes). Set linear render or adjust (decrease colors) for gamma.

All cheaper version of trees could be batched togerther so drawcall usage will be decreased dramaticly even with 8 types of trees at the scene.

In our pack you will find 3 aspects:

1) Different stages of trees like:
- plant
- small
- medium
- 2 big standalone
- 2 forest trees (less tri and shadows on the ground)
- dead tree

2) Group of textures for trees (compressed in Albedo/Alpha; Normal; Metallic/AO/Smoothness) for cheaper gpu render and less memory usage:
- snow set (5 textures)
- 7 bark sets (24 textures)
- leaves (3 textures)
- 8 cross texture sets (24 textures)

3) Shaders:
- 2 Cross shaders (no snow, snow),
- 1 Vegetation Studio cross shader,
- 4 Bark shaders (metalic, metalic snow, specular, specular snow)
- 4 bark shaders for Vegetation Studio (metalic, metalic snow, specular, specular snow)
- 4 leaves shader (metalic, metalic snow, specular, specular snow)
- 4 leaves shaders for Vegetation Studio (metalic, metalic snow, specular, specular snow)
- snow is dynamic so tree could be covered at runtime.
- dynamic snow realtime update at vegetation studio need additional script to acces into VS coppied materials..
- you could adjust snow amount and snow distribution by 2 values (snow amount, snow treshold).

Fir Trees LOD'S and triangles:
Plant:
750/340/ 8 (cross)
Small:
3900/1800/900/400/ 8 (cross)
Medium:
10000/4100/2100/1000/8 (cross)
Big Standalone:
16000/9000/5000/1300/8 (cross)
Forest:
7000/2800/1400/400/8 (cross)

All textures are high quality from scanned data. Resolution is from 1024x2048 up to 4096x4096. They look very good also at lower resolution setup. You could match them to your goals. As trees have shared materials and textures drawcall and gpu usage is very low so it's good to hold even high resolution textures because they don't cost much.

Note: We advice to use forest trees in forest to get better light and performance result and standalone versions on forest border and sometimes inside forest. This setup will give best visual and performance result.

Note2: In our screens we used our: Advanced Foliage Pack (grass and ground textures), Advanced Rock Pack (rocks and rock shader), CTS (terrain shading) and third party assets: Enviro (sky and light), Vegetation Studio ( foliage system)

Note3: LOD0 could be used in archviz, even with LP for such project type they look very realistic. Scanned data and sculpted details gives realistic looking.

1.5.8.1 (current)
released Sep 26, 2018
- NM_Indirect fix
- Vegetation studio fix

1.5.5 (current)
released Jun 4, 2018
- new bark option mostly to sync with other upcimming and existing assets.

如有问题,请联系邮箱:rrscteam@qq.com