《幻想雕塑刻薄人物角色的面部教程》The Gnomon Workshop A Pungent Character DVD

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《幻想雕塑刻薄人物角色的面部教程》The Gnomon Workshop A Pungent Character DVD-图片1

GNOMON教程,每每给我们于激情与期待!让我们在CG设计路上不再独行!让我们共同期待!让我们共同期待与业界CG顶尖设计师的面对面!少玩多花些时间多学习学习,让我们的商业作品与众不同! Gnomon的教程向来以其前沿的技术和清晰的视频质量而受到广大用户的青睐.

Gnomon工作室出品的 幻想雕塑刻薄人物角色的面部 视频教程。
在这张时长187分钟的DVD教学中,David Meng大师分享了他的构想是如何在一个半身像上个性的表现出来。讲述了他的非常规思维雕塑过程,以及雕塑工作中的Plastalina黏土与构建塑形用的支架等方面的知识技术。整个教学以David为电影业雕塑一个初步设计的黏土模型为详细讲解。

《幻想雕塑刻薄人物角色的面部教程》The Gnomon Workshop A Pungent Character DVD-图片2

The Gnomon Workshop A Pungent Character DVD: Getting Grit into Imaginary Faces 教程。泼辣角色-人物面部泥雕教程。这是电影工业设计的初步设计模型。

In this lecture, David Meng shares his thoughts on how he creates personality and expression in a character bust.   He will discuss his thought process behind doing an unconventional take on a traditional creature.  The practical aspects of working with plastalina and building armatures will also be discussed.    Viewers will get to look, from start to finish, at how David creates a physical clay design maquette for the film industry.

相关主题:

  • Trying to design "sideways"
  • Materials and Tools
  • Armature building
  • Practical techniques and tips for sculpting in plastaline
  • Creating the major sweep and flow in the forms, establishing attitude from the very beginning
  • Making a  strong design statement with silhouette
  • Balancing extremes and subtleties in design
  • Using pose to establish attitude and personality
  • Using the lines defined by the edges of forms to affect how the viewer "reads" a character, thus giving  it "punch"
  • Methods to keep a fresh eye for your work
  • Refining sculpture for the purposes of a quick concept maquette
  • Finding inspiration in unexpected and/or forgotten sources

 

教程章节内容:

  • Introduction
  • Reference
  • Tools
  • Harpie Blocking Part 1
  • Harpie Blocking Part 2
  • Harpie Blocking Part 3
  • Harpie Sculpt
  • Harpie Finishing
  • Colonial Finishing

作者相关介绍:

David Meng

《幻想雕塑刻薄人物角色的面部教程》The Gnomon Workshop A Pungent Character DVD-图片3

Creature Designer and Sculptor, Weta

David Meng graduated from the University of Michigan, Ann Arbor in 2000, with a Bachelors Degree in Fine Art, and took Dick Smith's Advanced Professional Make-up Course shortly after. Interested in bizarre, funny and grotesque things from a young age, David had a natural leaning towards working as a creature/character designer in the film industry. After working as a sculptor/designer in L.A., David joined Weta Workshop in 2004 just in time to work onKing Kong and The Chronicles of Narnia. He has since contributed extensively to many of Weta's other projects, most notably District 9, for which he served as Lead Creature Designer, working on the design of the Prawns. Recently, David's work has been published in The Art of District 9White Cloud Worlds (an anthology of New Zealand Fantasy art), and this year's Spectrum as well as being exhibited in both Shanghai and New Zealand.

 

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