本游戏资料是个关于超级强大的城市建筑物创建建模脚本Unity游戏素材资源,大小:256 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
更多相关内容请关注:Unity资料专区,Unity视频教程专区,中文字幕教程专区
CScape City System Scripting Modeling
OliVR
Requires Unity 5.5.1 or higher.
*CScape is in beta and is still in-development. It gets constantly improoved.
CScape is a Ultra Optimized powerful Cityscape generator that is able to create thousands of unique buildings.
Main strenght of this plugin is that it uses serious drawcall optimizations for extreme performance and sets new frontiers for realistic and performant rendering of massive worlds.
This magic is done by using few one-pass shaders/materials for a whole city landscape. This resultts in a extremely optimized performance while using Static/Dynamic Batching or Occlusion Culling. (approx 60-160 drawcalls for a city that covers a surface of 10 km2
LOD fading for building details
CScape consists of:
-advanced customized PBR shader with POM mapping helps reducing number of polygons, while maintaining details.
-system for using simple building lo-poly template meshes, that can be customized in unity editor.
-support for day-night cycling (animated in-house lights and building illumination)
-city generator
-Al buildings use a sort of fake parallax interiours, so that it gives an impression of complex meshes even in VR.
-In a future, I also plan to release Building Styles Packs, like Sci-Fi city, ’20’s New York, Italian city, Cartoon City, Apocalyptic City, Soviet City. First version will include a pack called Megacity.
-In a near future we plan to release a CDK (content developement Kit) for artists that want to make their own CScape Styles (and eventually sell them on assetstore).
-CScape works on desktop platforms -Cscape was tested on modern phone devices. It requires OpenGLES 3 or Metal. -CScape is highly optimized for VR on Desktop systems.
OliVR
Requires Unity 5.5.1 or higher.
*CScape is in beta and is still in-development. It gets constantly improoved.
CScape is a Ultra Optimized powerful Cityscape generator that is able to create thousands of unique buildings.
Main strenght of this plugin is that it uses serious drawcall optimizations for extreme performance and sets new frontiers for realistic and performant rendering of massive worlds.
This magic is done by using few one-pass shaders/materials for a whole city landscape. This resultts in a extremely optimized performance while using Static/Dynamic Batching or Occlusion Culling. (approx 60-160 drawcalls for a city that covers a surface of 10 km2
LOD fading for building details
CScape consists of:
-advanced customized PBR shader with POM mapping helps reducing number of polygons, while maintaining details.
-system for using simple building lo-poly template meshes, that can be customized in unity editor.
-support for day-night cycling (animated in-house lights and building illumination)
-city generator
-Al buildings use a sort of fake parallax interiours, so that it gives an impression of complex meshes even in VR.
-In a future, I also plan to release Building Styles Packs, like Sci-Fi city, ’20’s New York, Italian city, Cartoon City, Apocalyptic City, Soviet City. First version will include a pack called Megacity.
-In a near future we plan to release a CDK (content developement Kit) for artists that want to make their own CScape Styles (and eventually sell them on assetstore).
-CScape works on desktop platforms -Cscape was tested on modern phone devices. It requires OpenGLES 3 or Metal. -CScape is highly optimized for VR on Desktop systems.
如有问题,请联系邮箱:rrscteam@qq.com