本游戏资料是个关于终极AI系统和作战工具包AI脚本Unity游戏素材资源,大小:206 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
更多相关内容请关注:Unity资料专区,Unity视频教程专区,中文字幕教程专区
AI Designer Pro Scripting AI
AIBotSystem.com
Requires Unity 5.4.2 or higher.
The ultimate AI system and combat kit for Unity. Craft complex AI without a line of code! People, wildlife, vehicles, zombies, come alive in a few clicks with this editor tool that is both feature-rich and a joy to use!
What can you make? Combat agents (simple/light, or advanced), flying units, car racing AI, RTS units, tactical AI, companions, advanced wildlife, birds that flock, and more! One AI tool to learn for ALL your projects! Use AI Designer over and over, for any game, genre, AI need.
Key Features:
+ Visual Behavior Editors - no coding!
+ One-Click AI Setup from menu
+ Easy integration w/ other assets
+ FPS Shooter demo w/ Controllers
+ TONS of demo scenes
+ Combat System (Melee/Ranged)
+ Complete Health System + Auto Heal
+ Armor & Shields + Auto recharge
+ Object Pooling System (modular)
+ Advanced Weapons System
+ A* Pathfinding (Integrated w/ NavMesh)
+ Simple or Advanced pathfinding options
+ Advanced AI Move Controller
+ Goals & Needs
+ Built-In Dialogue System
+ A.I. Emotion & Feelings
+ Built-in Tactical Behaviors
+ Unlimited Factions
+ Supports Racing & Flying
+ Visual path editor for patrol paths
+ Procedural Animation Blender
+ Footsteps Manager
+ Mobile-ready
+ Editor extension is precompiled optimized DLL for speed
+ 3rd Party Ready:
(UFPS, Invector TPC, +more)
+ Extend with API & Scripts
Simulate Daily Life: More than combat AI! The goals/needs system lets you create NPCs with unlimited custom goals and unlimited actions, all without code. Each NPC's needs are managed automatically in the background - you just set the rates and how often needs arise.
Examples: Animals: (Needs) Hunger & Thirst. (Actions) Hunt objects tagged as "food" or find nearest water when thirst levels reached. City dwellers: (Need) Daily jobs / go to office. (Action) Find path to office building. Peasants: (Need) Chop trees. (Actions) Find nearby tree, move to it, play effects until need for wood decreases. Flag Carrier: (Need) Capture enemy flag. (Action) Find enemy flag object & move to it.
Visual Editing All AI agents have their own behavior editor right in the Unity Inspector, along with all your other components. Use this editor to build complex behavior, all without coding. Waypoints, patrol paths, cover spots, and more can simply be drag/dropped around your scene!
Essential Tactical Behaviors: Flee, wander, patrol, take cover, call backup, and more. All built-in! You just tweak some settings.
Targeting Strategies: Agents can prioritize targets (e.g. pick enemies with lowest health, pick enemies with highest priority rating, etc)
Companion Behaviors: Built-in companion abilities can follow and protect your human players as companions, attacking enemies along the way. Perfect for RPGs!
Emotions & Dynamic Dialogue: The built-in dialogue system lets AI dynamically pick responses depending on their feelings towards the player, affected by the player's actions. (e.g. if the player steals from the AI, it will trigger negative speech). Supports multi player responses! (your players can select reply choices that in-turn affect how AI replies)
Combat & Weapons Built-in weapons system supports projectile-based weapons, hit-scan sniper weapons, melee weapons, and area-damage weapons such as grenades.
What's In The Box?
+ The AI Designer Pro system
+ Visual editor tools
+ FPS team vs zombies demo (Playable)
+ Many demo scenes (sword battle, shooters, racing, dialogue, and more!)
+ Preset Templates for many AI types (wildlife, combat, vehicle, etc)
+ Many example bots to drop into scene (just swap model & anims)
+ Sample integration scripts
+ Special Camera System (AI POV, spectator, follow, etc)
+ Free pre-made prefabs and assets for fast prototyping
+ Special procedural animation blended Zombie setup
+ 90 page PDF User Manual (and growing)
How Does It Work?
1) Use our one-click menu to auto-setup AI on any model.
2) Use the easy visual editor to build actions without code. Simply set your conditions (e.g. “If target is within 15-35 range...”) and set the actions to play (e.g., "run to cover").
3)Use the special Effects-Builder (again, without code!) to create runtime effects like physics forces, spawn particles, play animations and random sounds, and more. This ties in with your AI behavior to easily generate special effects! (e.g., spawn dust at feet when running to cover)
How to Integrate?
Integration is simple! You can either use the built-in damage sender component with health system (works with human player prefabs too), or use your own custom damage function that can be triggered by the system. If you're using a Third-party visual scripting tool, simply use that tool's function caller to call a single function: TakeDamage(amount)
AIBotSystem.com
Requires Unity 5.4.2 or higher.
The ultimate AI system and combat kit for Unity. Craft complex AI without a line of code! People, wildlife, vehicles, zombies, come alive in a few clicks with this editor tool that is both feature-rich and a joy to use!
What can you make? Combat agents (simple/light, or advanced), flying units, car racing AI, RTS units, tactical AI, companions, advanced wildlife, birds that flock, and more! One AI tool to learn for ALL your projects! Use AI Designer over and over, for any game, genre, AI need.
Key Features:
+ Visual Behavior Editors - no coding!
+ One-Click AI Setup from menu
+ Easy integration w/ other assets
+ FPS Shooter demo w/ Controllers
+ TONS of demo scenes
+ Combat System (Melee/Ranged)
+ Complete Health System + Auto Heal
+ Armor & Shields + Auto recharge
+ Object Pooling System (modular)
+ Advanced Weapons System
+ A* Pathfinding (Integrated w/ NavMesh)
+ Simple or Advanced pathfinding options
+ Advanced AI Move Controller
+ Goals & Needs
+ Built-In Dialogue System
+ A.I. Emotion & Feelings
+ Built-in Tactical Behaviors
+ Unlimited Factions
+ Supports Racing & Flying
+ Visual path editor for patrol paths
+ Procedural Animation Blender
+ Footsteps Manager
+ Mobile-ready
+ Editor extension is precompiled optimized DLL for speed
+ 3rd Party Ready:
(UFPS, Invector TPC, +more)
+ Extend with API & Scripts
Simulate Daily Life: More than combat AI! The goals/needs system lets you create NPCs with unlimited custom goals and unlimited actions, all without code. Each NPC's needs are managed automatically in the background - you just set the rates and how often needs arise.
Examples: Animals: (Needs) Hunger & Thirst. (Actions) Hunt objects tagged as "food" or find nearest water when thirst levels reached. City dwellers: (Need) Daily jobs / go to office. (Action) Find path to office building. Peasants: (Need) Chop trees. (Actions) Find nearby tree, move to it, play effects until need for wood decreases. Flag Carrier: (Need) Capture enemy flag. (Action) Find enemy flag object & move to it.
Visual Editing All AI agents have their own behavior editor right in the Unity Inspector, along with all your other components. Use this editor to build complex behavior, all without coding. Waypoints, patrol paths, cover spots, and more can simply be drag/dropped around your scene!
Essential Tactical Behaviors: Flee, wander, patrol, take cover, call backup, and more. All built-in! You just tweak some settings.
Targeting Strategies: Agents can prioritize targets (e.g. pick enemies with lowest health, pick enemies with highest priority rating, etc)
Companion Behaviors: Built-in companion abilities can follow and protect your human players as companions, attacking enemies along the way. Perfect for RPGs!
Emotions & Dynamic Dialogue: The built-in dialogue system lets AI dynamically pick responses depending on their feelings towards the player, affected by the player's actions. (e.g. if the player steals from the AI, it will trigger negative speech). Supports multi player responses! (your players can select reply choices that in-turn affect how AI replies)
Combat & Weapons Built-in weapons system supports projectile-based weapons, hit-scan sniper weapons, melee weapons, and area-damage weapons such as grenades.
What's In The Box?
+ The AI Designer Pro system
+ Visual editor tools
+ FPS team vs zombies demo (Playable)
+ Many demo scenes (sword battle, shooters, racing, dialogue, and more!)
+ Preset Templates for many AI types (wildlife, combat, vehicle, etc)
+ Many example bots to drop into scene (just swap model & anims)
+ Sample integration scripts
+ Special Camera System (AI POV, spectator, follow, etc)
+ Free pre-made prefabs and assets for fast prototyping
+ Special procedural animation blended Zombie setup
+ 90 page PDF User Manual (and growing)
How Does It Work?
1) Use our one-click menu to auto-setup AI on any model.
2) Use the easy visual editor to build actions without code. Simply set your conditions (e.g. “If target is within 15-35 range...”) and set the actions to play (e.g., "run to cover").
3)Use the special Effects-Builder (again, without code!) to create runtime effects like physics forces, spawn particles, play animations and random sounds, and more. This ties in with your AI behavior to easily generate special effects! (e.g., spawn dust at feet when running to cover)
How to Integrate?
Integration is simple! You can either use the built-in damage sender component with health system (works with human player prefabs too), or use your own custom damage function that can be triggered by the system. If you're using a Third-party visual scripting tool, simply use that tool's function caller to call a single function: TakeDamage(amount)
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如有问题,请联系邮箱:rrscteam@qq.com