Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
更多相关内容请关注:Unity资料专区,Unity视频教程专区,中文字幕教程专区
Animated Bezier Flow of Particles Editor Extensions Animation
MathArtCode
This extension requires one license per seat
Requires Unity 3.5.7 or higher.
Create, edit and modify, animate your particles flow in Unity Editor Scene. No coding required.
Supports undo, points insertion, editing of individual Control Points, animation of points inside unity editor (and from code), points renaming.
Created for Shuriken Particles Engine. Build for use from Editor UI for your integration needs no coding required. Provides clean pure .Net C# code for your developers happiness.
Main component is `ParticlesAnimatedBezierFlowController` which provides a curve with control points structured inside Unity3D scene hierarchy (meaning each control point is a game object). Curve visual appearance is propagated across all control points, while all the behavior and computational logic is kept inside a game object with `ParticlesAnimatedBezierFlowController` on it.
We created an experimental demo which runs only on WebGL 2 enabled browser such as Google Chrome 47
Tested on Unity versions:
- 5.3.1
- 4.7.0
- 3.5.7
Create an empty GameObject, Click on Component->Effects->MathArtCode->Animated Particles Bezier Flow is all the setup needed to start editing your flow!
See video clips and embedded documentation for more installation and usage instructions.
如有问题,请联系邮箱:rrscteam@qq.com