Redshift介绍
Redshift是世界上第一个完全基于GPU加速的,有偏差渲染器。Redshift渲染场景比现有的基于CPU的渲染器要快许多倍,它能节省时间和金钱,并发挥你的创造力!
偏差渲染
Redshift是一种有偏差的渲染器,Redshift使用较少的样本数量运用近似和插值技术,实现无噪点的渲染结果,使比无偏差渲染器快得多。
Out-of-Core心架构
Redshift采用了out-of-core架构的几何体和纹理,让您可以渲染大型场景,否则大场景将永远不能在显存中渲染一个GPU渲染共同问题是,它们受到显卡可用VRAM(显存)的限制——它们只能渲染储存在显存中的中的几何体和纹理。这对渲染数百万多边形和纹理以“G”为单位的大场景是一个问题。随着Redshift诞生,渲染数以千万计的多边形和几乎无限数量的纹理成为可能。
135组C4D经典材质合辑(Redshift渲染器使用)
http://www.rr-sc.com/thread-16741819-1-1.html
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REDSHIFT 2.5.48 WIN
* Added AOV output of bucket mode IPR to [Maya] RV
* [Maya] VP2.0 fragment shader of RedshiftStoreColorToAOV, RedshiftStoreScalarToAOV and RedshiftStoreIntegerToAOV node is added to correctly pass Beauty input to output color
* [Maya] Fix harmless bump2D warning recently introduced
* [Maya] Fixed recently introduced regression bug that result of outTransparency of file node becomes dust
* [Max] Fixed a bug that could cause an exception when baking without RsBeautyBake
* [Houdini] Add support for custom AOV
* [Houdini] Fix portal light scale parameter of Houdini 16.5
* [Houdini] Fix crash when launching RV on Linux
* [RenderView] fixed crash when saving images from rendering view when motion blur is enabled
* [All] Custom AOV StoreToColor and other nodes consider shader opacity cutout
* [All] Fixed a bug that resulted in garbage custom AOV result when mixed color shader output and vector shader output
* Fixed a bug that could cause performance-related asserts when rendering using [All] custom AOV shader
* [All] Fixed bug that garbage bump map of baked texture occurs
* [All]
Fix rare bug that may cause ray count overflow error
If you installed previous redshift cracks (2.5.40 and bellow) you need to manually delete any extra files provided with that crack , like “zredshift(.cdl64)(.dll)(.mll)”
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