《Flame进阶教程》fxphd FLM 301 Advance Flame Bonus Lesson

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《Flame进阶教程》fxphd FLM 301 Advance Flame Bonus Lesson《Flame进阶教程》fxphd FLM 301 Advance Flame Bonus Lesson

 

 

 

 

 

本教材是由fxphd出品的Flame进阶教程。

FLM 301 Advance Flame - Bonus Lesson: 5 + Files 

 

 

 

Back by popular demand, we bring this popular course back from Term 1. People think of expressions and think power user. While this is certainly true in some respects (and we’ll cover those later in the course), expressions are also a “lazy artist’s feature”. Expressions     can be used on a daily basis to simplify material, spatial and timing relationships between objects. You need to make an animation or move longer for multiple objects? How about spacing out items differently? How about changing color of objects   all at once? With expressions, it’s so much much easier. Expressions can be used to make changes -- and who doesn’t experience client changes -- much more straightforward.
Introduction to flame expressions covers it all  -- from the building blocks of basic syntax in the early weeks of the course to complicated setups using control flow statements in the course finale. We’ll take a look at using instancing to create elements for graphics design, formulas for integrating planar layers within 3D tracked scenes, and even some tricks for doing region of interest processing. And while a considerable amount of the course needs to cover syntax and technical details, we’ll be sure to apply expressions in a way in which you can start using them on jobs immediately.

 

 

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