本游戏资料是个关于快速简便的使用磁铁创建道路建模编辑器扩充Unity游戏素材资源,大小:9.90 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
更多相关内容请关注:Unity资料专区,Unity视频教程专区,中文字幕教程专区Magnet Roads Editor Extensions Modeling
Torchbearer Interactive
This extension requires one license per seat
Requires Unity 2017.1.1 or higher.
The quick and easy way to quickly create spline based road geometry in the editor; making use of a simple to use magnet-inspired interface to snap roads together. Use intersection pieces to create larger interconnected road networks, and use inbuilt methods to extrapolate data from the Magnet Roads to meet your own ends.
Magnet Roads is a package designed to easily and rapidly produce interconnected, high-quality roadways in Unity. Making use of a unique magnet-like polarity system to attach different roads and intersections together, Magnet Roads combines visual readability with ease-of-use to give you a road generation solution unlike any other available.
New in Magnet Roads v2.0.0:
+ Terrain snapping added on magnet roads
+ Changed roads to allow for custom number of lanes
+ Can now spawn intersections directly at road ends
+ Can now add roadside fences with custom post & panel meshes
+ Can now add central fences with custom post & panel meshes
+ Can now add central reservation geometry to roads, i.e. street lights
+ Can now generate sidewalks along roads
+ Added 'Advanced Road Elements' section to inspector UI for new generation tools
+ Updated to Unity 2017
+ Shiny new logo
+ Roads now store connections internally for easier access when programming
+ Road connection serialization using Guid identifiers for persistence
+ Updated TBUnityLib to v1.5.1 - only minor fixes/reformatting
~ Fixed issues with intersection rotation when loading from XML
~ Fixed collision bug on roads with side's higher than the road itself
~ Improvements to editor inspectors
~ Edited existing code files to remove useless comments
~ Readability/major optimisation pass on all existing code files
- Removed old example scenes
- Removed road follower testing from roads
- Removed StartPoints from Intersection and removed code file
Torchbearer Interactive
This extension requires one license per seat
Requires Unity 2017.1.1 or higher.
The quick and easy way to quickly create spline based road geometry in the editor; making use of a simple to use magnet-inspired interface to snap roads together. Use intersection pieces to create larger interconnected road networks, and use inbuilt methods to extrapolate data from the Magnet Roads to meet your own ends.
Magnet Roads is a package designed to easily and rapidly produce interconnected, high-quality roadways in Unity. Making use of a unique magnet-like polarity system to attach different roads and intersections together, Magnet Roads combines visual readability with ease-of-use to give you a road generation solution unlike any other available.
New in Magnet Roads v2.0.0:
+ Terrain snapping added on magnet roads
+ Changed roads to allow for custom number of lanes
+ Can now spawn intersections directly at road ends
+ Can now add roadside fences with custom post & panel meshes
+ Can now add central fences with custom post & panel meshes
+ Can now add central reservation geometry to roads, i.e. street lights
+ Can now generate sidewalks along roads
+ Added 'Advanced Road Elements' section to inspector UI for new generation tools
+ Updated to Unity 2017
+ Shiny new logo
+ Roads now store connections internally for easier access when programming
+ Road connection serialization using Guid identifiers for persistence
+ Updated TBUnityLib to v1.5.1 - only minor fixes/reformatting
~ Fixed issues with intersection rotation when loading from XML
~ Fixed collision bug on roads with side's higher than the road itself
~ Improvements to editor inspectors
~ Edited existing code files to remove useless comments
~ Readability/major optimisation pass on all existing code files
- Removed old example scenes
- Removed road follower testing from roads
- Removed StartPoints from Intersection and removed code file
视频预览:
如有问题,请联系邮箱:rrscteam@qq.com