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本游戏资料是个关于电影与图像转换到粒子系统Unity游戏素材资源,大小:21.4 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
更多相关内容请关注:Unity资料专区,Unity视频教程专区,中文字幕教程专区Movie & Image to Particles Particle Systems
Ping Pong Technologies
Requires Unity 4.6.1 or higher.
Unity 5 Compatable
PPT Particles 2D System is a particle system for Unity. In this package you can find:
_ Transformation from any texture 2D (image) to a particle system with alpha cut off
_ Transformation from any render texture (video or other camera) to a particle system. This means videos or objects can be rendered as a particle system. _ External forces for the PPT Partciles 2D System attached to gameObjects
_ Minimum and maximum mass particle value
_ Spring constant for the particle system
_ Damping value for the particle system
_ Resolution and particle size of the particle
_ Two different integrator system for the performance
_ Drag value for viscosity effect
_ Activate / Deactivate the spring forces for the system
Ping Pong Technologies
Requires Unity 4.6.1 or higher.
Unity 5 Compatable
PPT Particles 2D System is a particle system for Unity. In this package you can find:
_ Transformation from any texture 2D (image) to a particle system with alpha cut off
_ Transformation from any render texture (video or other camera) to a particle system. This means videos or objects can be rendered as a particle system. _ External forces for the PPT Partciles 2D System attached to gameObjects
_ Minimum and maximum mass particle value
_ Spring constant for the particle system
_ Damping value for the particle system
_ Resolution and particle size of the particle
_ Two different integrator system for the performance
_ Drag value for viscosity effect
_ Activate / Deactivate the spring forces for the system
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