《3D纹理绘制》(The Foundry MARI)v1.3v1 Win64

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《3D纹理绘制》(The Foundry MARI)v1.3v1 Win64-图片1

Mari是由The foundry开发的一款具有创新概念的纹理绘制工具。在这次更新上,最重要的是Mari终于能够在Window下运作,并且还增加了如:TGA格式支持、FBX Camera导入等功能!
其实早些时候,Mari 针对Linux系统的版本已经发布了,事实证明,Mari非常受用户的欢迎,包括Framestore、Animal Logic、Double Negative和Digital Domain。现在Mari再次升级,可在Windows 7平台上使用。同时,Mari已经做好了在更多工作室环境下运行的准备。
MARI是一款全新的具有创造性的3D纹理绘制产品,最初在Weta Digital开发,主要用来解决高细节的纹理问题,后被用于影片《阿凡达》、《第九区》等的开发制作中。MARI能够轻松处理高细节——数以万计的复杂纹理——快速且简单.
MARI深受欢迎,并收到了来自各式各样的纹理绘制社区的预定请求,这其中不乏Double Negative和Framestore这样的大客户。
Dobule Negative的CEO Matt Holben说,“最近几年,在Weta开发MARI之前,全世界的纹理绘制开发都略微显得有些刻板。当新的格式已经成为标准,我们正面临着不断增长的规模和细节的需求。MARI就是我们一直在等待的这么一款产品。我们已经把它利用在了我们的产品上,并且非常有信心购买这款软件——甚至是预定。”
Framestore的系统支持主管Christophe Meslin说,“我们的艺术家非常惊讶MARI创造的效果,并且把它用在了实时的项目当中。MARI参与了我们整个流程的开发,并释放出了艺术家最擅长做的事情——绘画。”
MARI之前的版本(MARI 1.0 v4、v3、v2、v1)只能在Linux系统上使用,而不支持Windows系统。在我们YouTube Channel上,你可以通过演示视频看到更多关于MARI的细节问题。
以下是该版本的更新功能:
Windows 7 64位支持
Deferred着色模式,在某些情况下可以比1.0版本快达20倍
透视预览
Canvas工具栏
TGA支持
法线材质
智能选择工具
对GeForce显卡更好的支持
可动画的FBX Camera导入
以及大量的速度提升和错误修复。
系统要求:
四核处理器
64位操作系统
4GB内存
显示器1680 X 1050像素分辨率
至少1GB显存和支持OpenGL 3.0的NVIDIA显卡

《3D纹理绘制》(The Foundry MARI)v1.3v1 Win64-图片2
《3D纹理绘制》(The Foundry MARI)v1.3v1 Win64-图片2
《3D纹理绘制》(The Foundry MARI)v1.3v1 Win64-图片2

The Foundry Mari 1.3v1 x64Bit

MARI allows artists to concentrate on painting detailed, multi-layered textures directly onto 3D models in a fluid and natural way. MARI was originally conceived at Weta Digital, because no existing commercial product could handle the complex, highly detailed look development work required by films such as District 9 and Avatar.

MARI has been designed by artists to give them immediate feedback, in context, working with multiple interacting models from any angle and in animated motion. MARI’s responsive creative toolset allows painting to be completed in a single application, reducing the need to export, paint in 2D and re-import.

Painting
UV-less workflow that gives the ability to adjust texture size on a per-face level allowing for near-limitless detail
Fully customisable brush engine
‘Paint through’ and ‘clone from’ between layers and textures (including ‘clone from’ on-su**ce)
‘Slurp’ brush for smearing and dragging texture
Paint canvas transform, grid warp and free-form ‘pin’ warp
Blur and sharpen, including on-su**ce, multiple UV patches simultaneously
Advanced ‘healing’ brush for seam removal and duplication of texture detail

Environment
Filters with real-time preview
Advanced channel masking engine, including mask painting, su**ce falloff, masking one channel to another, and by depth
Supports customisable real-time 3D shader preview (e.g. specular highlights, displacement preview via bump mapping, ambient occlusion, layer blending modes, colour correction and more
Customisable tool ‘shelves’ for brushes, colours, reference images, sharable between artist and projects
Floating point, 16 bit or 8 bit channels
All painting and shading tools are available in 3D projection paint mode and ‘flat’ UV paint mode
Background plates for reference
Imports multiple camera moves through which the model can be viewed
Spherical environment mapping to simulate a shiny reflective su**ce
Tiled textures with masking to quickly cover large areas on models

Models
obj model format support
Multiple objects, versions (e.g. high res or in key character poses), instances, with or without baked animation
Interactively handles very large 3D model data sets, scaling to over 1 million polygons for a single topology or mesh
Supports large textures up to 32K x 32K pixels
Handles thousands of textures per model, over many channels
Seamlessly supports hundreds of UV texture patches
Handles animated geometry and animated textures
Isolate, select, mask and hide geometry per patch and face
Customisable lighting and rendering modes
Massive geometry and texture data sets not limited by the amount of RAM
Dynamic tessellation shader that can preview displacement maps on geometry in real-time

Workflow
Linux or Windows
High quality turntable rendering
Flatten and round-trip projected textures for modifying externally (for example in NUKE or Adobe© Photoshop©)
Open and extensible approach to UI, geometry, camera, shading, and supporting light and texture exchange
Import and export as background tasks, allowing the artist to continue painting
Embedded web browser for quick access to community forum
Fully featured and open playtime colour management system
Filters with real time preview and fully featured colour correction
Save states for textures to have multiple versions that can be reverted back to later

Contents

Product Tours – video tours of MARI’s features (Video: MPEG4 Video (H264) 768×480, Audio: AAC 44100Hz mono)

Getting-Started Guide Assets:
* Mari_GettingStarted_Tutorial.zip – Includes blacksmith body and tattoo.png

Blacksmith Assets:
* blacksmithObjects.zip – blacksmith .obj files
* blacksmithTextures_1.zip – blacksmith colour textures
* blacksmithTextures_2.zip – blacksmith dirtColor, dirtMask, dispFine, dispMid
* blacksmithTextures_3.zip – blacksmith hairDisp, specGain, specGain_dirt_sweat, sweatMask, tattooColor, tattooMask, veinColor and veinMask
* eyesTextures.zip – textures for the blacksmith’s eyes
* anvilTextures.zip – the full anvil texture set
* apronTextures.zip – the full apron texture set
* gogglesTextures.zip – the full goggles texture set
* hammerTextures.zip – the full hammer texture set
* tongsTextures.zip – the full tongs texture set

Animated Sequences:
* Apron_Sequence.zip
* Blacksmith_Body_Sequence.zip
* Blacksmith_Eyes_Sequence.zip
* Goggles_Sequence.zip
* Hammer_Sequence.zip
* Metal_Planc_Sequence.zip
* Metal_Planc_Textures.zip
* Tongs_Sequence.zip

05/31/2011 – Added a version 1. 3v1 . Additional materials have not changed.

Year: 2011
Version: 1.3v1
OS: 64bit
Compatible with Windows 7: The works on x64
Language: English


Home page:

http://www.thefoundry.co.uk/products/mari/

 

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