基于粒子的物理绳索模拟物理脚本Unity素材资源

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基于粒子的物理绳索模拟物理脚本Unity素材资源22 / 作者:相视而笑 / 帖子ID:16721582,3715474

本游戏资料是个关于基于粒子的物理绳索模拟物理脚本Unity素材资源,大小:4.30 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

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Obi - Advanced Rope Simulation
Scripting/Physics
Virtual Method
Requires Unity 5.3.4 or higher.
Obi is a unified particle-based physics framework for Unity. Cloth, ropes, fluids, and soft bodies are available as separate packages.
With Obi Rope you can create ropes in a matter of seconds, with complete control over their shape and behavior. The ropes can collide with the environment and with each other, and can be attached to rigid bodies.
This system is NOT based on rigid bodies and joints, unlike other rope solutions. This is based on Obi particles, which makes it more lightweight and detailed.
Works together with Obi Cloth, delivering seamless integration and inter-collisions between cloth and ropes.
Features:
- Procedural mesh generation using splines, complete with tangent space updating and normal map support. No need to manually generate geometry for your ropes.
- Two-way rigid body interaction.
- Modular solver: don't waste performance, only use the constraints your rope needs.
- Per module adjustable solver iteration count.
- Bending constraints.
- Per particle pin constraints.
- In-editor simulation preview.
- Easy-to-use editor particle tools: selection, brush selection, paintbrush, property smoothing...
- Simulation state gets serialized -> save your ropes mid-simulation->instantiate them already warm-started.
- Supports Box, Sphere, Capsule, Character and Terrain colliders.
- Automatic camera culling: non-visible ropes do not update their simulation.
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