本游戏资料是个关于动态天空天气体积云和海洋特效脚本Unity游戏素材资源,大小:396 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
更多相关内容请关注:Unity资料专区,Unity视频教程专区,中文字幕教程专区
Sky Master ULTIMATE Scripting Effects
ARTnGame (Nasos T.)
Requires Unity 5.1.1 or higher.
Sky Master is a Dynamic Sky, Weather, Volumetric Cloud - Lighting, Dynamic GI & Ocean solution for Unity.
Sky Master ULTIMATE features (PDF)
The system includes one draw call Volume Clouds, an Ocean system, GI Proxy for Global Illumination & a physically based Sky Rendering system with atmospheric scattering. The Sky Manager provides automatic or on demand day/night cycle & smooth weather transitions.
Standalone Windows Demos (Use Fantastic quality):
Atoll Light Scatter
GI Proxy Volume Lighting | Airplane
Dark Mood Dynamic Particle Clouds
Fall through clouds
The skybox mode offers complete integration with Unity 5 and all its features (IBL, GI, Skybox).
Advanced particle effects like global/local Turbulence & Attractors, Particle sticking- propagation-spreading & particle to particle collisions (ideal for ice/fire simulation), Tornadoes, Volumetric Fog/Smoke, volcanic eruption & lava flow, rain, chain lightning & more are also included.
Create spectacular skies, dynamic clouds and weather systems, with time of day and seasonal changes. Use indirect lighting with Global Illumination Proxy system.
The system has been created to deliver realistic Skies & Weather effects, with seasons and dynamic clouds, scalable depending on the hardware target. Sky Master works on all platforms (most modules of v3.2 are mobile ready*, some modules like the volumetric fog are Desktop only. The mobile version of all features will be integrated in the configurator in v3.3 of the asset).
The new in v3.0 Ocean system provides a complete water solution, with shore lines, underwater, multiple wave options and fast speeds.
*For details on mobile platform support for the various Sky Master v3.0 modules and demos for testing on Android, please contact me in the support email or the forum thread.
Sky Master ULTIMATE v3.4 features
- New Gradient and Curve based coloration and parameter adjustment system for easy and powerful sky, cloud and fog control
- Volumetric evolving clouds with light scatter and fogging
- Volumetric lighting system for sun shafts on any sun direction with light scatter
- New water features including embedded fogging in water shader
- Caustics and underwater enhancements
- Enhanced configurator system, with increased usability
- Rainbow system for rainy weather
- Volcano added in Special FX
- New Shuriken option for Volumetric Particle clouds
- Support for Relief Terrain Pack (RTP) asset snow and water-rain on land features
- More options for wind controls on clouds
- New weather event system features, including weather looping
- Support for Infinite terrains with player follow system
- Support for InfiniGRASS v2.0
Sky Master v3.3 features:
- New moon positioning, fading & phases system with accurate lighting from sun, based on latitude/longitude and TOD
- New volume cloud shaders, with atmospheric scattering
- New galaxy system, with dynamic stars
- Eclipses handling
- Complete mobile demo scene
- New river flow shader
New Sky Master v3.2 features:
- New volume cloud shaping feature, for customized cloud formations
- New enchanced GI Proxy demo scene & controls
- Underwater transitions on actual wave height option & controls
- Added first version of mobile water (supports toon texture, reflection, transparency, foam & shore FX, specular, fresnel control, local waves & interaction with player, gerstner waves, optimized performance)
- Added local wave controls
Sky Master ULTIMATE v3.0 Features
Extreme optimization, all systems working together (sky-ocean-volume clouds-shader clouds) may take as little as 4ms CPU usage or less.
Ocean - Water system
- Spectacular & performant bodies of water
- Underwater emulation (fog, caustics, sun beams, transition works from water level)
- Reflection and refraction
- Foam and shore lines
- Presets (e.g. Ocean, River, Lake, Atoll)
- Extremely fast GPU based solution
- Wave height calculation & floating objects
- Point light support
- Local waves & ripples
Volumetric clouds
- New fade in/out system
- New shader with scatter effect for realism
- New vertical formation option
- Point light interaction for volumetric lightning
- Smooth cloud motion & wind emulation
- Particle rotation stabilization system on Camera roll
New dynamic lightning system, with branches & glow effect
Moon phases
Latitude / Longitude based Sun Positioning
Snow System
- New snow & mud puddle shader, for meshes and Unity terrain, SM2.0-3.0 support
- Gradual snow coverage & melt away
- Integration with InfiniGRASS asset, Unity & SpeedTree trees-billboards, meshes.
Liquids
- New water drops on camera shader, with refraction & water drop motion
- Screen freeze effect integrated in the shader
Volume Lit particles
- Particle shader that receives light (directional & point/spot light)
Shader Based Cloud Dome for emulation of higher clouds
Sky Master Editor - Configurator - Library
- Glo
ARTnGame (Nasos T.)
Requires Unity 5.1.1 or higher.
Sky Master is a Dynamic Sky, Weather, Volumetric Cloud - Lighting, Dynamic GI & Ocean solution for Unity.
Sky Master ULTIMATE features (PDF)
The system includes one draw call Volume Clouds, an Ocean system, GI Proxy for Global Illumination & a physically based Sky Rendering system with atmospheric scattering. The Sky Manager provides automatic or on demand day/night cycle & smooth weather transitions.
Standalone Windows Demos (Use Fantastic quality):
Atoll Light Scatter
GI Proxy Volume Lighting | Airplane
Dark Mood Dynamic Particle Clouds
Fall through clouds
The skybox mode offers complete integration with Unity 5 and all its features (IBL, GI, Skybox).
Advanced particle effects like global/local Turbulence & Attractors, Particle sticking- propagation-spreading & particle to particle collisions (ideal for ice/fire simulation), Tornadoes, Volumetric Fog/Smoke, volcanic eruption & lava flow, rain, chain lightning & more are also included.
Create spectacular skies, dynamic clouds and weather systems, with time of day and seasonal changes. Use indirect lighting with Global Illumination Proxy system.
The system has been created to deliver realistic Skies & Weather effects, with seasons and dynamic clouds, scalable depending on the hardware target. Sky Master works on all platforms (most modules of v3.2 are mobile ready*, some modules like the volumetric fog are Desktop only. The mobile version of all features will be integrated in the configurator in v3.3 of the asset).
The new in v3.0 Ocean system provides a complete water solution, with shore lines, underwater, multiple wave options and fast speeds.
*For details on mobile platform support for the various Sky Master v3.0 modules and demos for testing on Android, please contact me in the support email or the forum thread.
Sky Master ULTIMATE v3.4 features
- New Gradient and Curve based coloration and parameter adjustment system for easy and powerful sky, cloud and fog control
- Volumetric evolving clouds with light scatter and fogging
- Volumetric lighting system for sun shafts on any sun direction with light scatter
- New water features including embedded fogging in water shader
- Caustics and underwater enhancements
- Enhanced configurator system, with increased usability
- Rainbow system for rainy weather
- Volcano added in Special FX
- New Shuriken option for Volumetric Particle clouds
- Support for Relief Terrain Pack (RTP) asset snow and water-rain on land features
- More options for wind controls on clouds
- New weather event system features, including weather looping
- Support for Infinite terrains with player follow system
- Support for InfiniGRASS v2.0
Sky Master v3.3 features:
- New moon positioning, fading & phases system with accurate lighting from sun, based on latitude/longitude and TOD
- New volume cloud shaders, with atmospheric scattering
- New galaxy system, with dynamic stars
- Eclipses handling
- Complete mobile demo scene
- New river flow shader
New Sky Master v3.2 features:
- New volume cloud shaping feature, for customized cloud formations
- New enchanced GI Proxy demo scene & controls
- Underwater transitions on actual wave height option & controls
- Added first version of mobile water (supports toon texture, reflection, transparency, foam & shore FX, specular, fresnel control, local waves & interaction with player, gerstner waves, optimized performance)
- Added local wave controls
Sky Master ULTIMATE v3.0 Features
Extreme optimization, all systems working together (sky-ocean-volume clouds-shader clouds) may take as little as 4ms CPU usage or less.
Ocean - Water system
- Spectacular & performant bodies of water
- Underwater emulation (fog, caustics, sun beams, transition works from water level)
- Reflection and refraction
- Foam and shore lines
- Presets (e.g. Ocean, River, Lake, Atoll)
- Extremely fast GPU based solution
- Wave height calculation & floating objects
- Point light support
- Local waves & ripples
Volumetric clouds
- New fade in/out system
- New shader with scatter effect for realism
- New vertical formation option
- Point light interaction for volumetric lightning
- Smooth cloud motion & wind emulation
- Particle rotation stabilization system on Camera roll
New dynamic lightning system, with branches & glow effect
Moon phases
Latitude / Longitude based Sun Positioning
Snow System
- New snow & mud puddle shader, for meshes and Unity terrain, SM2.0-3.0 support
- Gradual snow coverage & melt away
- Integration with InfiniGRASS asset, Unity & SpeedTree trees-billboards, meshes.
Liquids
- New water drops on camera shader, with refraction & water drop motion
- Screen freeze effect integrated in the shader
Volume Lit particles
- Particle shader that receives light (directional & point/spot light)
Shader Based Cloud Dome for emulation of higher clouds
Sky Master Editor - Configurator - Library
- Glo
如有问题,请联系邮箱:rrscteam@qq.com