本游戏资料是个关于轻松创建和修改游戏项目的动态AI脚本Unity素材资源,大小:3.26 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
更多相关内容请关注:Unity资料专区,Unity视频教程专区,中文字幕教程专区
EASY AI Scripting AI
AxlPlay
Requires Unity 5.3.4 or higher.
Features:
Easily create and modify dynamic AI Behaviors for your game project with these simple actions.
Work with PlayMaker or C#
FORMATIONS PACK:
Contains 5 focused on group formations with Unity's NavMesh.
The formation will dynamically respond to changes.
It's very easy to integrate into your own project.
This pack will continue to grow as we hear new action suggestions from the community.
- Wedge
- V
- Arc
- Triangle
- Circle
Formations - Web demo
Notification Center
Allows for easy and powerful messaging between objects in Unity.
An object can register as an observer and receive notifications of a certain type when they occur.
When that notification type is posted elsewhere, all objects that registered as an observer for that notification type will receive a message that it has occurred, along with the associated data.
AI PACK:
The following actions are included:
- Flee
Flee from the target specified using the Unity NavMesh.
- Pursue
Pursue the target specified using the Unity NavMesh.
- Evade
Evade the target specified using the Unity NavMesh.
- Patrol
Patrol around the specified waypoints using Unity NavMesh.
- Cover
Find a place to hide and move to it using Unity NavMesh.
- Wander
Wander using Unity NavMesh.
- Can See Object
Check to see if the any objects are within sight of the agent.
- Can Hear Object
Check to see if the any objects are within hearing range of the current agent.
- Flock
Flock around the scene using Unity NavMesh.
- Not See Object
Check to see if the any objects not are within sight range of the current agent.
- Search
Search for a target by combining the wander, within hearing range, and the within seeing range tasks using the Unity NavMesh.
- Target Reachable
-Field of View
Easy AI also include finite state machine implementation for C# that removes all the difficulty of programming complex A.I. behaviour.
By using the most powerful features of Unity and C# behind the scenes.
Easy AI avoids complex logical conditions, messy Update functions and common issues with coroutines.
ALL ACTIONS WORK WITH NAVMESH - ONLY 3D
NOW Integration With UFPS
NOW Include PlayMaker actions
DOCUMENTATION
ROADMAP
These actions are ready for production.It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.
This game was made with this package.
Zombie War - for Android
Zombie War vs Rebels - for iOS
视频预览:
如有问题,请联系邮箱:rrscteam@qq.com