本游戏资料是个关于强大的导弹行为脚本Unity素材资源,大小:6.81 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
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Missile Behaviours Scripting Sentrigal
Requires Unity 5.0.0 or higher.
Attention: If you get a lot of errors in the test scenes, make sure you are not using Unity 5.3.1f1. It contains a bug which makes particle systems go crazy. Upgrading to the latest version should fix this problem.
This package allows you to easily setup missiles with realistic guidance. To achieve this it uses the guidance law known as "proportional navigation", which creates an intercept course instead of flying directly towards the target. This approach has a much higher chance to actually hit even a dodging target and it will usually also reach the target more quickly.
The package includes the normal version as well as the augmented version, which takes acceleration into account for an even better chance to hit.
For easy comparison this package also includes the "tail-chase" approach so often seen in games. Just like the pro-nav version, the tail-chase version also includes an optional advanced mode which aims to improve the poor hit rate of this approach.
To make this package as modular as possible every component is contained in its own script. This makes it really easy to run your own implementation of any component, without breaking other functionality.
It also features an event based trigger & action system, which allows you to use any number of trigger scripts to activate any number of action scripts. You can even use your own triggers and actions.
An example of a trigger would be a proximity detector or a collision detector. An action script can react to any number of these triggers, such as setting off an explosion or switching to another target.
For more information please visit the Forums.
Test the demo here.
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