Modo科幻手枪建模实例制作频教程

学习教程Modo科幻手枪建模实例制作频教程已关闭评论2,316
Modo科幻手枪建模实例制作频教程 THE GNOMON WORKSHOP CREATING A GUN IN MODO WIT...0 / 作者:抱着猫的老鼠 / 帖子ID:16715450,3517960

本视频教程是由3dgarage机构出品的Modo科幻手枪建模实例制作频教程,时长:4小时,大小:2.3 GB,MP4高清视频格式,附工程源文件,教程使用软件:MODO,Photoshop,作者:TOR FRICK,共8个章节,语言:英语。

Modo是一款高级多边形细分曲面,建模、雕刻、3D绘画、动画与渲染的综合性3D软件。由Luxology, LLC设计并维护。该软件具备许多高级技术,诸如N-gons(允许存在边数为4以上的多边形),多层次的3D绘画与边权重工具,可以运行在苹果的Mac OS X与微软的Microsoft Windows操作平台。
Luxology公司的Modo是CG行业,设计和建筑可视化世界的新工具之一,已迅速赢得了广泛的用户群。Modo是一个非常强大的多边形和细分建模工具,有一个伟大的纹理绘画和雕刻模块,对象的动画工具和出色的渲染,有一个非常直观和友好界的用户界面。

更多相关内容请关注:Modo视频教程专区中文字幕教程专区

THE GNOMON WORKSHOP CREATING A GUN IN MODO WITH TOR FRICK
In this tutorial, Tor Frick shares his techniques in Modo to design, model and texture a sci-fi gun. Tor begins with scene setup and a basic animation setup for the gun, in order to test functionality and to make sure that everything works while blocking out the design. While building the gun, Tor sets up a small kitbash and boolean library, and explains how best to use them. In the refinement and detailing phase, he dives deeper into Modo’s modeling tools and how to quickly create concept and high-poly models. In the last chapter, Tor goes through, in detail, how to set up the shaders and materials for the final renders, and how to leverage some of Modo’s shaders and procedural effects without the need to go into UVmapping.

Modo科幻手枪建模实例制作频教程
Modo科幻手枪建模实例制作频教程
Modo科幻手枪建模实例制作频教程
Modo科幻手枪建模实例制作频教程
Modo科幻手枪建模实例制作频教程
Modo科幻手枪建模实例制作频教程
Modo科幻手枪建模实例制作频教程
Modo科幻手枪建模实例制作频教程
Modo科幻手枪建模实例制作频教程

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