本游戏资料是个关于强大的创建Widget 3.0物质着色器Unity素材资源,大小:815 KB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
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Bitmap2Material 3.0 Shaders Substances
Allegorithmic
Requires Unity 4.1.5 or higher.
THE ULTIMATE IMAGE TO MATERIAL GENERATOR. NOW IN PBR.
Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within Unity.
This includes PBR channels such as base color (or albedo), metallic, roughness but also normal, height, specular, curvature, AO etc., based on the most accurate conversion algorithm out there.
ADJUST HIGHLIGHTS AND SHADOWS This allows you to create the base color (or albedo) for PBR and can be done in just a few clicks.
REMOVE SEAMS Bitmap2Material provides the ability to make any material tile. You do not need to care anymore about making your photography tile, B2M takes care of it for you.
GENERATE THE METALLIC MAP Easily obtain a metallic map from the image using simple tools, or an input mask. This feature is essential when working in PBR.
FULL CONTROL OVER MICROSURFACE Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M. This includes adjusting the generated roughness map, for PBR.
SHAPE RECOGNITION Bitmap2Material is the only map extractor which can keep the original shapes of your picture among all your maps.
AN INFINITY OF VARIATIONS B2M offers the unique ability to randomize your material and produce infinite variations with a single click! *
Bitmap2Material 3 for Unity contains 3 substance filters:
- Bitmap2Material3.sbsar: this filter can be used within Unity and any other substance integration to create a full PBR material
- Bitmap2Material3_Unity.sbsar: this filter is optimized for Unity 5 integration
- Bitmap2Material2.sbsar: this filter should be used if you wish to create non-PBR materials
IMPORTANT NOTICE:
The Bitmap2Material3_Unity.sbsar has been created specially for Unity 5 Beta as the PBR shader of Unity 5 is not final and may vary in the coming months. Once Unity 5 is released this version shouldn’t be used anymore.
For B2M 2 owners, please contact us to upgrade to B2M 3 for 75$.
> Learn more about B2M
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