本游戏资料是个关于高级完整游戏框架系统完整项目Unity素材资源,大小:32.5 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
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Advanced ShMUp Complete Kit Complete Projects Systems
FDT Dev
Requires Unity 5.1.1 or higher.
Advanced ShMUp Complete Kit 1.5 is the new iteration of the complete game framework optimized for mobile platforms and multiplayer capabilities on desktop and WebGL platforms, with easy to use editing features for starters, and extension ready modular scripting for advanced modifications.
Main Features:
* Quality - Movement completely interpolated for timescale manipulation, raycasted collision detection for fast moving objects, UnityEvents to keep the core game working flawlesly while using the Editor to connect visual or sound effects or comunication with other plugins. Also, lots of helper scripts with full Editor integration.
* Mobile Ready - Touch controls for tablet or mobile devices, internal object pooling for maximun performance.
* Desktop Ready - Keyboard, mouse and up to three josticks at the same time.
* WebGL Ready - Optimized for maximum performance.
* States Manager - States with custom conditions, multiple time and condition controlled spawns, spline paths support, and more.
* Plugins - Integrated ready to use plugins and simple systems to inherit from or to use as a Unity Message dispatcher to GameObjects
* Functioning level flow - With Main screen, Selection and Gameplay scenes loading and crossfade between scenes.
* Simple editor - Editor scripts for easy modification. Global configuration via ScriptableObject to faster editing without scene switch.
* Pause capacity - Pause everything in the gameplay and show an animated pause screen.
* PowerUps System - Power up spawn condition system with working examples.
* Music and sound - Music system as a plugin for the StateManager provides music changes according activated states. SFX can be easily set up on different framework events. * Examples - A full working demo for up to three players with several enemy types, examples for Enemies AI, Boss AI, paths, working State System with end level, Ingame UI, Basic Main Menu, Map Scene, and all you need to assemble your first functional
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