本游戏资料是个关于强大的非常流行的图形风格资产包着色器Unity素材资源,大小:10.1 MB,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
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Marvelous Techniques Shaders
Kirnu Interactive
Requires Unity 5.3.6 or higher.
Marvelous Techniques is a asset package which includes tools to make powerful games with very popular flat atmospheric graphics style used in many top selling games recently.
The package suits for all people with every skill level.
Prototyping of different game styles is fast thanks to easy to use shaders and tools.
This asset package is unique and you can't find anything similar from the Asset Store. When purchased you don't only get the package you get premium support so all your problems will get quickly solved.
The package includes:
- Very powerful Custom lighting shader with custom shader UI. Mobile optimized (tested with iPad 4th gen)
Shader includes these features:
- Gradient lighting (Global, Local)
- Lightmap support
- Transparency support
- Realtime shadows support
- Height fog, Distance fog
- Light Probes support
- Specular light
- Distance lighting
- Full/Simple modes
- Ambient lighting
- Directional light mode
- Layout texture support
- Other shaders including the ocean shader, height fog shader, water pool shader, linear gradient, camera overlay, vignette...
Bloom and Screen Texture Blend image effects.
All shaders are CG vertex/fragment shaders.
- Powerful scripts including very useful Mesh Combine script which will make your scene to look even more prettier
- Many example scenes from where you can learn how beautiful scenes are built. New scenes will be added regularly.
- Comprehensive documentation which explains details of every shader and script. Documentation also discuss about the preferred work flow of building a game scene.
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