Unreal Engine 4虚幻游戏引擎材质扩展资料 – 战斗力场系统 UNREAL ENGINE MARKETPLACE FORCE FIELD SYSTEM AND PLATFORMING KIT

游戏素材Unreal Engine 4虚幻游戏引擎材质扩展资料 – 战斗力场系统 UNREAL ENGINE MARKETPLACE FORCE FIELD SYSTEM AND PLATFORMING KIT已关闭评论1,560

Unreal Engine 4虚幻游戏引擎材质扩展资料 – 战斗力场系统 UNREAL ENGINE MARKETPLACE FORCE FIELD SYSTEM AND PLATFORMING KIT

本套件是由unrealengine机构出品的Unreal Engine 4虚幻游戏引擎材质扩展资料 - 战斗力场系统,大小:710 MB,支持Unreal Engine 4软件,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

更多相关内容请关注:Unreal Engine 4素材专区UE4视频教程专区

UNREAL ENGINE MARKETPLACE FORCE FIELD SYSTEM AND PLATFORMING KIT
1. Force Field System
The Force Field System is a component collection of multiple materials, textures, blueprints and an example mesh. Its purpose is to show the effect of an energy force field once a collision happens between the object inside the force field Blueprint and another object. It includes features such as, automatic hit effect detection, scaling and offsetting. This features make sure that the force field can be adapted to most any mesh without any further workload.
The master materials are easy to use and also customizable without any problem. One material instance already exists and is used for one of the Blueprints. For example, texture, color or tiling are easy to adapt to any environment.
Technical Details
8 Materials
1 Mesh, without LOD
6 Textures
9 Blueprints
Automatic Hit Effect Detection:
It will check the material that is used to show the effect of a normal
force field. If the force field gets hit, it will create the hit effect
with an appropriate design. An overwrite function exists as well, due do
that a fixed hit effect is for each blueprint selectable as well.
Blueprint Details:
The Blueprint “ShieldImpact” controls the effect, mesh and material. Through it the effects can be controlled globally as well as locally inside the “ff_*” called blueprints which are placed in the world.
2. Platforming Kit
Now with FULL Touchscreen Support for Android and iOS!
Includes a fully customizable player character complete with 21 unique animation states, editable parameters for every individual action and almost unlimited customization. Features multiple heavily commented blueprints that allow for easy customization and a video tutorial series providing and in-depth walkthrough of the system.
List of current functionality below with more coming in future updates:
Movement System
• Full On-screen touch controls
• Customizable movement speed,acceleration and more.
• Sprint
• Double/Multi Jump
• Wall Jump
• Wall Slide
• Dash
Combat System
• Melee Attack
• Ranged Attack
• Timed Block
• Basic moving/static enemies
• Combat XP and level-up (player only)
• Collect and swap weapons
• Timed Power-ups
Item Drop System
• Collectibles
• Enemy loot Drops
• Floating Text for collectibles and drops
• Floating Combat Text (damage and healing) for player & enemies
Health & Damage System
• Dynamic Health HUD for the player & enemies
• Fully Functional damage system
• Optional colour tinting, temporary invulnerability and knock-back effects after taking damage
Misc Features
• Audio SFX for major actions (attack, jump, dash, hit, impact, death) for player and enemies

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