本插件是由maxwellrender机构出品的Maxwell Render麦克斯韦光谱渲染器Maya插件V3.2.14版,大小:90 MB,支持Maya 2012-2016版软件,支持Win与Mac系统,语言:英语。
Maxwell是一个基于真实光线物理特性的全新渲染引擎,按照完全精确的算法和公式来重现光线的行为。Maxwell中所有的元素,比如灯光发射器,材质,灯光等等,都是完全依靠精确的物理模型产生的。可以纪录场境内所有元素之间相互影响的信息,所有的光线计算都是使用光谱信息和高动态区域数据来执行的。
Maxwell Render是一个进行光传输的渲染器,物理上准确的模型导出为基础的渲染引擎如发射体器,材质和摄像机等所有元素,。Maxwell Render 渲染是没有偏向的,在一个场景的每个像素所以的功能用于计算照明,Maxwell Render?完全可以捕获场景中的所有元素之间的所有光线的相互作用,和所有的照明计算采用的光谱信息和高动态范围。
基于光波理论的渲染器,包括了几乎所有主流3d软件的接口插件,包括 犀牛rhino、maya、cinima4D (c4d)、sketchup、solidworks x64、formz、archicad、lightwave、xsi、3ds max。
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NextLimit Maxwell Render Maya v3.2.14
Maxwell Render is a standalone render engine for making perfect images, films and animations from 3D models. It is the complete solution for anyone who demands immaculate results on a deadline. Maxwell Render offers maximum quality, speed, and compatibility for architects, designers and visual effects artists.
Maxwell Render uses no tricks and no approximations, it just does what real light does. From the core render engine to the camera model, everything in Maxwell Render is real world and correct. This is our obsession.
So that makes for great photorealistic images, ok. But getting images this good is complicated and takes forever, right? Well, no. In fact, with Maxwell you’ll be counting the time you save in days, not minutes. The entire Maxwell Render work process is revolutionary- saving you time and money at every turn, from production times to decision cycles.
release notes for v3.2.1.3
– Studio. Adding objects with children to a custom alpha channel doesn’t adds the first children. Plus, “group” objects are added to the channel too, with no effect on the channel result.
– Maxwell Render. Userdefineds and instances not getting projectors when referenced.
– Maxwell Procedurals Extension. Bugfix with randoms in procedurals.
– Network. Always connect to manager text field now admits either IP address or hostname.
– Maxwell Render. Memory leak dealing with PNG files.
– Studio. Error getting diffuse color of fbx material.
– Studio. When IES file is present but emitter lobe is not IES, the IES lobe is not drawn.
– Network. XML messages sent through sockets corrupted due non ascii characters.
– Network. Invalid size sent through sockets that could corrupt xml messages.
– Maxwell Render. Artifacts with color ML.
– Maxwell Render. Check material layer weight/opacity for bitmap and throw error if not enough uv channels.
– Maxwell Render. Bug loading standard projectors applied to Userdefineds.
– Maxwell Render. Caustic flags were not working properly in Draft mode.
– Maxwell Render. Hostid shows up in license info window.
– Network. Now it is possible to select several jobs at once to change its priority in one step.
– Maxwell Render. Regular pretessellated displacement was ignoring negative values (vector displacement was working fine).
– Maxwell Render. Check against out of range multilight command line parameter.
– Pymaxwell Editor. Editor is not able to write the “]” character since 3.2.1.1.
– Onshape. License bugs.
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