V-Ray渲染器3dsMa 2014-2016插件V3.40.01版 V-RAY ADV 3.40.01 FOR 3DS MAX 2014-2016

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V-Ray渲染器3dsMa 2014-2016插件V3.40.01版 V-RAY ADV 3.40.01 FOR 3DS MAX 2014-2016

本插件是由chaosgroup公司出品的V-Ray渲染器3dsMa 2014-2016插件V3.40.01版,大小:720 MB,支持3dsMax 2014- 2016版软件,支持Win64位系统,语言:英语。

VRay是由chaosgroup和asgvis公司出品的一款高质量渲染软件。VRay是目前业界最受欢迎的渲染引擎。基于V-Ray 内核开发的有VRay for 3ds max、Maya、Sketchup、Rhino等诸多版本,为不同领域的优秀3D建模软件提供了高质量的图片和动画渲染。除此之外,VRay也可以提供单独的渲染程序,方便使用者渲染各种图片。

VRay渲染器提供了一种特殊的材质——VrayMtl。在场景中使用该材质能够获得更加准确的物理照明(光能分布),更快的渲染,反射和折射参数调节更方便。使用VrayMtl,你可以应用不同的纹理贴图,控制其反射和折射,增加凹凸贴图和置换贴图,强制直接全局照明计算,选择用于材质的BRDF。

更多相关内容请关注:3DS MAX插件专区

V-RAY ADV 3.40.01 FOR 3DS MAX 2014-2016
The V-Ray rendering system has many advanced features; only some of them are listed here.
For a full list of all V-Ray modules and options, please see the help index.
Note that all features are subject to change without special notice.
Core Architecture
Multi-platform, object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture – many components of the system can be replaced with custom ones
Render output
Support for full HDR floating-point output
Multi-layer OpenEXR
Deep OpenEXR 2
Direct rendering to disk for very large output resolutions
Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Hair rendering (3ds Max Hair&Fur, Ornatrix, HairFarm support)
Alembic support (meshes, curves, particles)
New Features
V-Ray
Add support for 3ds Max 2017 including support for Physical Material, support for MultiTile in V-Ray RT, support for ColorMap in V-Ray RT, initial HiDPI scaling support within VFB
Enable GI by default
Add another deep output fragment merge mode, “None”, where fragments are not merged at all
Add “layers” type to override material exclude list
Add refraction filter bake element
Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes
Move the VRayHDRI’s Tiled textures options from the material editor’s interface to the V-Ray’s Settings tab
Print a warning if “Show GI only” is enabled

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