Maya高阶光学照明渲染技术视频教程 FFXPHD MYA222 Maya Foundations LookDev and Lighting

学习教程Maya高阶光学照明渲染技术视频教程 FFXPHD MYA222 Maya Foundations LookDev and Lighting已关闭评论3,147

Maya高阶光学照明渲染技术视频教程 FFXPHD MYA222 Maya Foundations LookDev and Lighting

本视频教程是由FXPHD机构出品的Maya高阶光学照明渲染技术视频教程,时长:6小时,大小:6 GB,MP4高清视频格式,附工程源文件,教程使用软件:Maya,共10个章节,作者:Charles Chorein,语言:英语。

Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。

Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。

FXPHD机构是老牌在线教学网站,网站的创建者就是Fxguide的团队,FXPHD制作了大量视觉特效、后期制作、摄影摄像的精品教程。每年支付4000元左右,就可以享受其中5门课程的教学,还可以提供VPN链接内网,每套课程都是10周左右的时间,每节课30分钟左右,包含训练文件和素材。FXPHD主打专业教学,所有的教程作者都是该领域的权威,必须拥有大量的项目经验。

更多相关内容请关注:Maya视频教程专区

FXPHD MYA222 Maya Foundations LookDev and Lighting
This Maya course is part of our Maya Foundations series and covers Look Development and Lighting. We look in-depth at these fundamental building blocks using a selection of software focused around Maya. We’ll look at both the technical and artistic aspects as we progress through the course, each component being real-world project focused.
This course is broken down into a number of key areas, Colour: Theory and Pipeline, Lighting: Concepts and Stages, HDR Lighting: Preparation and Workflow, Look Dev: Concepts and Development, Optics: Cameras and Lens, and finally Compositing: Single and Multi Sample. We will draw on real-world examples, examine white papers and dig deep into the software tools of today’s VFX artists.
The course is aimed at anyone interested in Look Development and Lighting. We will use Maya 2016 as the backbone of everything we’ll do. We’ll cover the tools to a more detailed level than ever before and include the techniques used in both large and small VFX facilities around the world. Alongside Maya we’ll be using RenderMan and Mental Ray as our renderers, Photoshop and AutoPano for HDR work and Nuke for compositing. This will be an excellent course for anyone who knows Maya already but wants to expand their knowledge, or for someone just getting into the business.
The course is taught by Matt Leonard who has been in the 3D and Visual Effects industry since 1990. He has been using Maya since its release in 1998 and before that 3D Studio (DOS), 3DSMax and Softimage. He is a member of the Visual Effects Society and has worked as a beta tester for not only Maya but also Katana, Arnold, RenderMan, Mari, Nuke, and Fusion. He currently works for MPC (Vancouver) as Lead Lighting Instructor and before that ran his own training company Sphere VFX for 9 years.

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