Houdini灯光渲染高阶技术大师班视频教程 FXPHD HOU215 Lighting & Rendering Explosions in Houdini & Nuke

学习教程Houdini灯光渲染高阶技术大师班视频教程 FXPHD HOU215 Lighting & Rendering Explosions in Houdini & Nuke已关闭评论2,037

Houdini灯光渲染高阶技术大师班视频教程 FXPHD HOU215 Lighting & Rendering Explosions in Houdini & Nuke

本视频教程是由FXPHD机构出品的Houdini灯光渲染高阶技术大师班视频教程,时长:7小时,大小:20 GB,MP4高清视频格式,附工程源文件,教程使用软件:Houdini v14,共10个章节,作者:Liam Whitehouse,语言:英语。

Houdini是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。

Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。

FXPHD机构是老牌在线教学网站,网站的创建者就是Fxguide的团队,FXPHD制作了大量视觉特效、后期制作、摄影摄像的精品教程。每年支付4000元左右,就可以享受其中5门课程的教学,还可以提供VPN链接内网,每套课程都是10周左右的时间,每节课30分钟左右,包含训练文件和素材。FXPHD主打专业教学,所有的教程作者都是该领域的权威,必须拥有大量的项目经验。

更多相关内容请关注:Houdini视频教程

FXPHD HOU215 Lighting & Rendering Explosions in Houdini & Nuke
Maya, Houdini and Nuke will be used in this course to explode a highly detailed truck inspired by the Mad Max: Fury Road Film.
For any FX TD, this course will be fantastic for learning how to destroy vehicles in 3D. Blockbuster Action movies today feature increasingly complex rigid body simulations and destruction VFX so this course will equip you to face the most detailed and intricate large scale simulations of pyrotechnic effects for vehicles. The 3D packages used will include Houdini and Maya which are the leading software for FX simulation and 3D animation. All learning materials will be included with the course including 3D scenes and a very detailed 3D truck model which will be used in dynamics simulation. This will be an action packed fun course full of pyrotechnic FX tips and tricks.
The course is taught by Liam Whitehouse who has been in the 3D and visual effects industry since 2003, graduating from Griffith University with a degree in Industrial Design. He has most recently worked as a Technical Director at Industrial Light and Magic where he completed work on Transformers 3. He has extensive experience using commercially available software for water simulations as well as experience using proprietary software available inside Lucasfilm for generating Rigid Body (Physbam), Gas Simulations (Plume) and particle simulations (Zeno). Liam has been recently teaching VFX at Griffith University Film School, and Nuke at Queensland College of Art in Brisbane Queensland.

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