Modo建模与贴图进阶技术训练视频教程 FXPHD MDO203 Intermediate Modeling and Texturing in Modo

学习教程Modo建模与贴图进阶技术训练视频教程 FXPHD MDO203 Intermediate Modeling and Texturing in Modo已关闭评论1,431

Modo建模与贴图进阶技术训练视频教程 	FXPHD MDO203 Intermediate Modeling and Texturing in Modo

本视频教程是由FXPHD机构出品的Modo建模与贴图进阶技术训练视频教程,时长:6小时,大小:2.3 GB,MP4高清视频格式,附工程源文件,教程使用软件:MODO 801,共10个章节,作者:Pat Crandley,语言:英语。

Modo是一款高级多边形细分曲面,建模、雕刻、3D绘画、动画与渲染的综合性3D软件。由Luxology, LLC设计并维护。该软件具备许多高级技术,诸如N-gons(允许存在边数为4以上的多边形),多层次的3D绘画与边权重工具,可以运行在苹果的Mac OS X与微软的Microsoft Windows操作平台。
Luxology公司的Modo是CG行业,设计和建筑可视化世界的新工具之一,已迅速赢得了广泛的用户群。Modo是一个非常强大的多边形和细分建模工具,有一个伟大的纹理绘画和雕刻模块,对象的动画工具和出色的渲染,有一个非常直观和友好界的用户界面。

FXPHD机构是老牌在线教学网站,网站的创建者就是Fxguide的团队,FXPHD制作了大量视觉特效、后期制作、摄影摄像的精品教程。每年支付4000元左右,就可以享受其中5门课程的教学,还可以提供VPN链接内网,每套课程都是10周左右的时间,每节课30分钟左右,包含训练文件和素材。FXPHD主打专业教学,所有的教程作者都是该领域的权威,必须拥有大量的项目经验。

更多相关内容请关注:Modo视频教程专区

FXPHD MDO203 Intermediate Modeling and Texturing in Modo
This course, led by Pat Crandley, aims to help artists create Sub Division Surface Models in Modo. In this course you’ll explore of the tools, techniques and, most importantly, the thought process behind creating high resolution geometry for your scene. Understanding the role of the sub division surface algorithm will help you plot out the edge flow of your model and help you create fine geometric details and textures.
In addition to exploring the sub division surface modeling framework, you’ll also explore the UV mapping process in Modo. The UV mapping tools in Modo quickly produce strong results and the strategy behind the technique will be developed throughout the UV mapping stage. We’ll explore some great additions to the UV mapping tool set in Modo and look at how to create UVs for tricky geometry. We’ll wrap up the UV Mapping module by looking at the UDIM framework in Modo as we look to send our UVs to your favorite texture painting application.
To conclude, we’ll explore the procedural generation inside of Modo. A majority of the texturing detail can easily be created with procedural textures. Combined with group masks, procedurally created textures paired with great UV maps will yield us great results. 3D modeling and texturing can be a laborious process. Great 3D modelers don’t work hard, they work smart. This course aims to arm you with the strategies and techniques to get you to your final render faster.
Pat Crandley has been a 3D modeler, animator and editor in the computer animation and visual effects industry for over 10 years. Crandley served as the Post-Production Supervisor for the 3D Animation department at MTV and oversaw the production of a computer animated series called Video Mods. He also worked as the lead modeler and animator for a series of commercials for Coke, Mike’s Hard Lemonade and Debers Diamonds. Currently, Pat is teaching the next generation of 3D modelers and animators at Sacramento City College and The Art Institute of California: Sacramento.

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