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本教程是由GNOMON出品的3dsMax灯光和渲染技术高级教程。
3ds Max Lighting and Rendering techniques with Jeff Patton
format video: MPEG4 | English | 1024x768 | over 8 hours | 3.74 Gb
In this series of videotutorials examines in detail the various methods of working with tools 3ds max. In particular, Jeff Patton shows many techniques that will ensure quality results in the light of objects, interiors and exteriors. Also discussed in detail the mental Ray render settings to achieve maximum photo-realistic result.
Content:
Material Basics
1. Scanline
2. Mental ray
3. Installing Plugins, Scripts and Shaders
4. Displacement
1. Scanline
2. Mental ray
3. Installing Plugins, Scripts and Shaders
4. Displacement
Lighting Basics
1. 3ds Max Light Basics
2. Area Light Issues
3. mrSun and mrSky
4. Using HDRs
Rendering Tools
1. Dentifying Noise
2. Depth of Field
3. Managing Color Bleed
4. Volumetrics
5. Exposure/Tone Mapping
6. Glowing Objects
7. Motion Blur
8. mrProxy Objects
Rendering Techniques
1. Creating Clay Renders
2. NPR - Toon Rendering
3. Vehicle Rendering in 3ds Max 2009
Indirect Illumination
1. Final Gather
2. Global Illumination
Lighting Digital Sets
1. Architectural Interiors - Day
2. Architectural Interiors - Night
3. Architectural Exteriors - Day
4. Architectural Exteriors - Night
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