本视频教程是由TheFoundry机构出品的MODO果汁饮料产品包装制作视频教程,时长:6小时49分,大小:5.9 GB,MP4高清视频格式,附工程源文件,教程使用软件:MODO,共16个章节,作者:James Darknell,语言:英语。
Modo是一款高级多边形细分曲面,建模、雕刻、3D绘画、动画与渲染的综合性3D软件。由Luxology, LLC设计并维护。该软件具备许多高级技术,诸如N-gons(允许存在边数为4以上的多边形),多层次的3D绘画与边权重工具,可以运行在苹果的Mac OS X与微软的Microsoft Windows操作平台。
Luxology公司的Modo是CG行业,设计和建筑可视化世界的新工具之一,已迅速赢得了广泛的用户群。Modo是一个非常强大的多边形和细分建模工具,有一个伟大的纹理绘画和雕刻模块,对象的动画工具和出色的渲染,有一个非常直观和友好界的用户界面。
更多相关内容请关注:Modo视频教程专区
The Foundry The Product Pitch MODO Training
In this tutorial ‘The Product Pitch – MODO Training for CPG’ The Foundry’s own James Darknell takes you through the entire workflow of building all the necessary elements for a new product pitch, aimed at the fast moving Consumer Packaged Goods (CPG) market segment. Elements of the pitch include a rendered product shot of a realistic candy container filled with chiclet shaped ‘Fruit Bites’. You will also build and render the fruit elements that are used for the product’s label and then reused for a final mock advertisement.
What is included with the product?
16 videos segments
27 scenes in LXO format
20 assorted images and backdrops
Experience level:
All levels. Basic knowledge of MODO UI + navigation, some experience in general modeling will be helpful but not required.
Total run time:
06:49:41 (nearly 7 hours)
Software compatibility:
MODO 901 SP3 and later
Product format:
Training videos are at 1920 x 1080 resolution and narrated in English.
Video 01: Introduction — Introduction to the CPG product pitch and concept, followed by an overview of key MODO knowledge necessary for the training.
Video 02: Modeling the Orange — Building the realistic orange, gathering reference and using Multi-Res sculpting to add in details.
Video 03: Surfacing the Orange — Using Procedural shaders to create a realistic displacement map for the orange’s rind.
Video 04: Making Lemons — Using the Orange as a base, the models is modified to be a lemon.
Video 5: Modeling the Cherry — Using techniques applied in the earlier lesson, the Cherry is modeled with a realistic stem and leaf.
Video 6: Surfacing the Cherry — Applying procedural textures to create a realistic surface and baking the textures out to image maps.
Video 7: Posing the Cherries — Applying a custom spline deformer to pose the cherry stems and then freezing the result for later use.
Video 8: Modeling the Strawberry — Baking out custom seed displacement maps and then applying them as a texture replicator.
Video 9: Surfacing the Strawberry — Using subsurface scattering for realistic berry skin and applying fur to the leafy berry top.
Video 10: All Fruits:– Composing the four fruit elements into a single scene for rendering the label image.
Video 11: Modeling the Package — Modeling the candy container using Catmull Clark Subdivision surfaces.
Video 12: Surfacing the Package — Using stacked shaders to combine the elements that create the completed package label.
Video 13: Filling the Package — Using dynamics to realistically fill the container with the colorful candy pieces.
Video 14: Candy Surfacing — Applying displacement maps to the candy for added realism and finalizing the surfacing on the container for a rendered product shot.
Video 15: Creating the Mock Ad — Combining all the various elements and composing them into the final rendered image. Particles are employed to generate the candy spray.
Video 16: Wrap-up — Project summary and wrap up.
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