本视频教程是由Gumroad机构出品的从Modo到ZBrush超精细角色制作视频教程,时长:11小时,大小:8.8 GB,MP4高清视频格式,附工程源文件,教程使用软件:MODO,Zbrush,共33个章节,作者:Henning Sanden,语言:英语。
Modo是一款高级多边形细分曲面,建模、雕刻、3D绘画、动画与渲染的综合性3D软件。由Luxology, LLC设计并维护。该软件具备许多高级技术,诸如N-gons(允许存在边数为4以上的多边形),多层次的3D绘画与边权重工具,可以运行在苹果的Mac OS X与微软的Microsoft Windows操作平台。
Luxology公司的Modo是CG行业,设计和建筑可视化世界的新工具之一,已迅速赢得了广泛的用户群。Modo是一个非常强大的多边形和细分建模工具,有一个伟大的纹理绘画和雕刻模块,对象的动画工具和出色的渲染,有一个非常直观和友好界的用户界面。
Zbrush是传统和创新工具的完美组合,让您创造复杂、高品质的图形,快速有效地表达自我,这些功能曾经在《指环王3:国王归来》这部影片的数字建模方面被广泛运用(主要是魔兽)。它能给於您即时反应,即时绘制您的图像,它也非常适合於情节串联图板和概念化设计,功能足於将您的作品打造完美。直观、易於使用和功能强大,Zbrush将激发您创造多面的、震撼人心的图像,不管您是个新手,还是位专业人士。Zbrush独特的2D和3D功能的组合将产生动人的效果,不需要您经过痛苦的漫长学习。
ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。
更多相关内容请关注:Modo视频教程专区 、Zbursh视频教程专区
Flippednormals The Complete MODO to ZBrush Workflow
MODO and ZBrush are two incredibly powerful tools which enhances any artist’s arsenal significantly. In this elaborate 3D tutorial series, we will take an in-depth look at not only how we can make the two programs play well together – we will take your through an industry proven and professional workflow for creating beautiful and memorable art.
Making characters – It’s one of the hardest and most satisfying endeavors to undertake while working in 3D. Almost every 3D artist has tried it at some point, and yet there are hardly any 3D tutorials explaining how you go about doing just that. It’s high time to demystify this subject.
01 – Introduction
02 – Faster Modelling in MODO
03 – Prepare Base Mesh in MODO
04 – Customizing ZBrush
05 – Setting Up the ZBrush Project
06 – Sculpting Stage 1
07 – Auto Retopo in ZBrush
08 – Retopo Prep in ZBrush
09 – Retopo Prep in MODO
10 – Retopo in MODO
11 – Reprojecting Details in ZBrush
12 – Sculpting Stage 2
13 – UVs in MODO
14 – Working With Layers in ZBrush
15 – High Frequency Sculpting
16 – Polypainting in ZBrush
17 – Specular Roughness
18 – What is Displacement
19 – Extracting Displacement
20 – Morph Target Switch
21 – Extracting Polypaint & AO
22 – Enhacing Maps With NUKE
23 – Facial Expression
24 – Exporting Meshes & Maps From ZBrush
25 – UDIM Tiled EXRs
26 – Setting Up MODO for Rendering
27 – Lighting in MODO
28 – Post in Photoshop
Software: MODO 902, ZBrush 4R7 P3, Photoshop CS6, NUKE 9
Scene files included
Custom ZBrush interface, MODO Hotkeys & Pie Menu
Over 11 hours of content
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