本视频教程是由Udemy机构出品的Unity手机游戏自定义角色设计视频教程,时长:3小时30分,大小:800 MB,MP4高清视频格式,附工程源文件,教程使用软件:Unity, 作者:Knowledge Base, Shaun Spalding ,共29个章节,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
PluralSight软件开发在线教育平台是美国的一家面向软件开发者的在线教育课程服务商,Pluralsight成立于2004年;专注在线下开班式的服务,直到2008年才转向在线教育。目前Pluralsight在全球100个国家服务超过20万个用户,提供超过400个在线课程。除了个人用户外,Pluralsight还提供为企业的培训服务。Pluralsight提供的课程类型包括:C#、jQuery、iOS与Android、Java、 Ruby以及包括设计、社会化媒体、NoSQL、商业智能和Salesforce等。在收费方面,Pluralsight会收取用户每月29美元,以获取其大量关于教程的视频、文章、以及其他资料等。此外,还有一项每月49美元的服务,即可以通过线下课程接受培训。
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Udemy Character Customization for RPGs and Mobile Games in Unity
Learn how RPGs, virtual pet games, dress up games, and other mobile games customize characters in Unity
This course will teach you how to make a complete system to create and manage customizable characters in your Unity 3D game.
Let your players create custom built characters, either manually controlling all the body parts of their characters or making their characters completely random. Learn how to save and load your characters using save slots. Create an advanced saving system with character avatars displayed on each save slot.
The material in this course is divided into 4 Sections.
Section 1 includes just a short overview of the project that we will be making in this course.
By the end of Section 2, we will create all the visual elements that your players will see on their screens. First we will create a template default character that we will later customize. We will use Unity built-in UI to create the user interface. You will learn techniques of rapid prototyping that will help you build user interfaces faster. We will create a custom UI element that will be used to control the look of each body part of your character.
In Section 3, we will write the scripts to connect the UI that your players will interact with to the customizable character. By the end of Section 3 we will be able to edit the look of our character and generate new characters randomly. We will also discuss transitions to other scenes.
The goal is to start playing in every scene with the character that your players select.
In Section 4, we will be working on the Save/Load system for characters. By the end of Section 4 all the save slots will work and it will be possible to save your favorite characters for later. We will add a super-cool feature of snapping avatars of your characters and using these avatars on the save slots to provide more information to your players. In this section we will also try to use other UI elements to select body parts on your characters. As an example I will use the built-in Unity Slider to pick bodies for our characters.
I’ve included all of the assets to download so you can follow along
The scripting language used in this course is C#. I have tried to save the project that I was working in as often as I can so that you can easily pick up the material from any point in this course.
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