Unity游戏扩展资料 – 丛林森林河流小溪 UNITY INFINIGRASS V1.5

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Unity游戏扩展资料 – 丛林森林河流小溪 UNITY INFINIGRASS V1.5

本游戏资料是个关于Unity游戏扩展资料 - 丛林森林河流小溪,UNITY INFINIGRASS V1.5,大小:260 MB,包含丛林森林河流小溪相关Unity3D扩展资料,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

更多相关内容请关注:Unity资料专区

UNITY INFINIGRASS V1.5
The system can paint ultra detailed static or dynamic grass everywhere, without any limit in shape, form, shader or placement surface. It is possible to apply any amount of grass anywhere, on objects or terrain. Based on a custom multithreaded LOD and AI system for ultimate performance and adaptability, from higher end systems to mobile (mutlicore is recommended).
The grass may also be grown dynamically in real time and the player can interact with it, by chopping or stepping on it.
The core system works on all platforms, but the grass shaders that will initially come with the pack are SM3.0 and the mobile varieties will come as a bonus later.
Initially the system will come with 6 grass types and shader varieties (vertex and transparent based), an editor to place grass, real time placement option and a complete fence creation and rocks placement system.

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