Zbrush灵长类动物雕刻艺术视频教程 Gumroad Ben Mauro Primate Anatomy Full

学习教程Zbrush灵长类动物雕刻艺术视频教程 Gumroad Ben Mauro Primate Anatomy Full已关闭评论1,468

Zbrush灵长类动物雕刻艺术视频教程 Gumroad Ben Mauro Primate Anatomy Full

本视频教程是由Gumroad机构出品的Zbrush灵长类动物雕刻艺术视频教程,Gumroad Ben Mauro Primate Anatomy Full,时长:3小时,大小:3.5 GB,MP4高清视频格式,教程使用软件:ZBrush 4R7,Photoshop,作者:Ben Mauro,共20个章节,语言:英语。

Zbrush是传统和创新工具的完美组合,让您创造复杂、高品质的图形,快速有效地表达自我,这些功能曾经在《指环王3:国王归来》这部影片的数字建模方面被广泛运用(主要是魔兽)。它能给於您即时反应,即时绘制您的图像,它也非常适合於情节串联图板和概念化设计,功能足於将您的作品打造完美。直观、易於使用和功能强大,Zbrush将激发您创造多面的、震撼人心的图像,不管您是个新手,还是位专业人士。Zbrush独特的2D和3D功能的组合将产生动人的效果,不需要您经过痛苦的漫长学习。

ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。

Gumroad Ben Mauro Primate Anatomy Full
Primate Anatomy Part 1
In this six part tutorial, internationally renowned Artist and Instructor Ben Mauro shows us the tools and techniques necessary to build a high-resolution primate skull. Working within ZBrush 4R6, Ben utilizes a set of ZBrush tools and reference material to shows us his techniques to turn a simple three-dimensional sphere into a complex and highly detailed Chimpanzee Skull.
Primate Anatomy Part 2
In this twelve part tutorial, internationally renowned Artist and Instructor Ben Mauro continues to work within ZBrush 4R6 taking us through his process of creating a highly realistic Chimpanzee Bust from a simple three-dimensional sphere. He builds upon his primate skull created in his previous tutorial and demonstrates how to best utilize reference material to create desired results. Ben discusses how he renders, exports and brings sculpts into Photoshop before using a number of photobashing tips for added realism.
Instructors Bio
Ben Mauro is a US born concept designer and digital sculptor. He studied industrial design and entertainment design at Art Center College of Design in Pasadena, California. After college he relocated to Wellington, New Zealand where he worked at Weta Workshop from 2009- 2013, over that time he contributed to a vast array of Film, Television and Videogame projects such as ‘The Hobbit Trilogy’ and ‘Elysium’ among many many others. Before coming to Weta he worked as a freelancer for various clients including Boston Dynamics, Treyarch, LucasFilm, Rhythm & Hues, Activision, EuropaCorp, Universal Pictures, Sony Pictures Animation, Insomniac Games, Design Studio Press and Vishwa Robotics. In 2013 he moved to Singapore working as an independant freelance concept designer where he continues to offer his design services to clients around the world.

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