C4D角色面部毛发制作训练视频教程 cmiVFX Cinema 4D Facial Hair Grooming

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C4D角色面部毛发制作训练视频教程 cmiVFX Cinema 4D Facial Hair Grooming

本视频教程是由cmiVFX机构出品的C4D角色面部毛发制作训练视频教程,cmiVFX Cinema 4D Facial Hair Grooming,时长:5小时52分,大小:9.8 GB,格式:MP4高清视频,附工程源文件,教程使用软件:CINEMA 4D,作者:Chris Maynard,共11个章节,语言:英语。

Cinema 4D是一套由德国公司Maxon Computer开发的3D绘图软件,以及高的运算速度和强大的渲染插件著称。Cinema 4D 应用广泛,在广告、电影、工业设计、等方面都有出色的表现,例如影片《阿凡达》有花鸦三维影动研究室中国工作人员使用Cinema 4D制作了部分场景,在这样的大片中看到C4D的表现是很优秀的。在其他动画电影中也人人素材网使用到C4D的有很多如《毁灭战士》(Doom)、《范海辛》〈Van Helsing〉、《蜘蛛侠》、以及动画片《极地特快》、《丛林总动员》(Open Season)等等。它正成为许多一流艺术家和电影公司的首选,Cinema 4D已经走向成熟,很多模块的功能在同类软件中是代表科技进步的成果。

cmiVFX机构是国际领先的高端特效教程提供者,网站以特效和三维技术为主,教程内容翔实而深刻,是少有的以深度而闻名的网站。而且教程的发散角度非常新颖,常常是技术弄潮人首选的新锐技术接受渠道。相对而言,其教程的价格也较高,不过由于其丰富的内容和实战的经验,已经物超所值。

cmiVFX Cinema 4D Facial Hair Grooming
Check out one of the coolest videos for Cinema 4D to date! cmiVFX comes through again with an awesome solution to creating and grooming CG Character head and facial hair systems. One of the most frequent mistakes for many CG Artists to make, are the assumption that they only need to add one hair piece on a 3d model, and spend all the budgeted time tweaking the parameters of one object. While there are many ways to perform tasks in the Computer Graphics Industry, once in a while someone will stumble upon something new and it will catch the attention of the rest of the world. This video shows how to change the look of rendering characters using the technique, “Forced Detail Shadowing”, invented by Chris Maynard, commonly referred to as, “Render Softening” or “cSoftening”. The goal when creating a render with organic material, is to make the objects blend with its digital environment. For the last decade, the world has been focused on rendering scenes with High Dynamic Range lighting in conjunction with Global Illumination to inherit the colors from the atmosphere to the focus object. To improve our older techniques, is a staple in the human condition. The solution for better composition in rendering was based off Maynard’s earlier research on procedural and fractal based texture technology. The act of adding noise to the renderer in order to make it dither, used to be something to avoid. Maynard found a way to use it to our advantage, and now when we render scene files with both far away and close up angles, we can use his technique for increasing surface distortion by introducing things like hair and dust. While it does take some time to get close up renders to be perfect, it allows distances shots to be finished looking much quicker than ever before. Hair and dust helps absorb more outside object color and light to give everything a more natural appearance. At cmiVFX, we pride ourselves on both learning from the past, and improving it immediately after. We want to invite you to watch this 6 hour tutorial beast, so we are releasing it today with a special introductory price. Buy it now and save!

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