Unity射击游戏制作训练视频教程 CG Cookie Creating a Stat Tracking Inventory System

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Unity射击游戏制作训练视频教程 CG Cookie Creating a Stat Tracking Inventory System

本视频教程是由CGCookie机构出品的Unity射击游戏制作训练视频教程,CG Cookie Creating a Stat Tracking Inventory System ,时长:2小时,大小:550 MB,MP4高清视频格式,教程使用软件:Unity 4.6,附工程源文件,作者:Dan Violet Sagmiller,共10个章节,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

CG Cookie Creating a Stat Tracking Inventory System
Learn how to use world space UI elements, animations and C# to create a bullet bar tracker
In this tutorial series we’ll be going over how to create a stat tracking weapon that uses UI elements to display things such as ammo and health status in real time. We’ll be combining this with animations, scripting and some images to create a unique weapon system. You’ll need to use Unity 4.6 as we’ll be using the “world space” UI to place text and images directly onto our weapon.
*How to use a world space canvas onto a moving game object
*Using Mecanim and animation events to call a function at a specific time
*Creating text elements that update their values based on C# scripts
*Using GetComponent to grab components from other game objects and change their values
*Animating a UI mask with a script using a scrollbar and an image
*How to create a simple pickup object that can add or subtract values such as ammo
*and health

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