Houdini建筑纹理着色训练视频教程 Shader Building in Houdini Rohan Dalvi

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Houdini建筑纹理着色训练视频教程 Shader Building in Houdini Rohan Dalvi

本教程是由RohanDalvi机构出品的Houdini建筑纹理着色训练视频教程,Shader Building in Houdini Rohan Dalvi,时长:3小时4分,大小:570 MB,MP4高清视频格式,附工程源文件,教程使用软件:Houdini ,作者:Rohan Dalvi,共10个章节,语言:英语。

Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。

Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。

Shader Building in Houdini Rohan Dalvi
shader building in houdini 1 & 2
The video training includes the hip files and digital assets training level – intermediate
This training is a continuation of the Texture Building Series.
In this series we take a look at how to convert shader trees into usable Digital Assets. The purpose of the training is to help simplify the material building process in Houdini. We take the PBR shader nodes and convert those into usable Digital Assets that we can then use in production. We also make digital assets to help make the day to day workflow of shader building simpler.
The training is split in two parts.
In the first section we start by converting the daily mapping tasks in Digital Assets such as, UV mapping, Gradient Ramps and other maps. We then also look at creating a Digital Asset out of a more custom built map/texture.
The second section of this training looks at the Surface model. We recreate the functionality of the surface model by using the PBR nodes and convert those into perfectly usable production shaders that can be used for day to day tasks. We end the series by building a few complex materials using all the various digital assets that we have created throughout the series

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