3dsmax大师级建筑景观实例制作视频教程 Helloluxx Advanced Architectural Landscaping Techniques

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3dsmax大师级建筑景观实例制作视频教程 Helloluxx Advanced Architectural Landscaping Techniques

本视频教程是由Lynda机构出品的3dsmax大师级建筑景观实例制作视频教程,Helloluxx Advanced Architectural Landscaping Techniques,时长:8小时,大小:5.9 GB,MP4高清视频格式,附工程源文件,教程使用软件:3ds Max,共12个章节,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。

Helloluxx Advanced Architectural Landscaping Techniques
Learn all you need to know to create a believable and realistic landscape in CG.
This 8+ hours of tutorial focuses on creating vegetation for architectural landscaping scenes. This includes creating rocks, mosses, ivies and some other plant types, all with realistic shaders.
Learn how to create fountains using dynamic effects then make use of V-Ray displacement to model fences, lamps, building facade and more … A whole set of render elements will then be used for compositing in post processing.
First we will learn how to create vegetation and shaders in Maya and V-ray. The same concept also applies to V-ray in 3Ds Max. We will then continue to make a grass field in 3Ds Max using the concepts that we learned. We will also be learning how to use Multiscatter for that and how to optimize the scene for faster rendering.
You’ll also learn how to create shaders for leaves, grass, flowers and … in V-ray and 3Ds max. As a bonus I have added some different grass type models and 30+ different shaders for them to use in your scenes.
Next step would be composting our scene in Photoshop using the passes that we output from V-ray and ways to add depth of field, both in Photoshop and AfterEffecs.
After that we will learn some techniques to create Rocks in Vue and importing them in 3Ds max to be used in V-ray.
Then we will have two separate lessons about Moss and Ivy generation using Maya and Ivy generator, optimizing and bringing them back to 3Ds max to add shaders and make them ready for rendering.

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