3dsMax游戏低模制作训练视频教程 Digital-Tutors Getting Started with Procedural Generation for Game Artists in 3ds Max

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3dsMax游戏低模制作训练视频教程 Digital-Tutors Getting Started with Procedural Generation for Game Artists in 3ds Max

本视频教程是由Digital-Tutors机构出品的3dsMax游戏低模制作训练视频教程,Digital-Tutors Getting Started with Procedural Generation for Game Artists in 3ds Max,时长:1小时49分,大小:600 MB,MP4高清视频格式,附工程源文件,教程使用软件:3ds Max 2015,作者:Joshua Kinney,共10个章节,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。

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Digital-Tutors Getting Started with Procedural Generation for Game Artists in 3ds Max
In this 3ds Max tutorial you’ll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets.
Procedural games are becoming more and more prominent in the games industry today and I for one am really excited. Procedural games have lots of advantages like, no playthrough is exactly the same as the last, or environments can be designed completely by code.
While a lot of the hard work comes from the programmer to create the rules in which worlds are generated, there are some very serious guidelines that we have to follow as game artists.
So by the end of this 3ds Max training, you’ll know where to start on how to create 3d content for procedural games in Unity.

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