Unreal Engine游戏引擎扩展资料 – 风筝男孩 Unreal Engine 4 A Boy and his Kite Demo Assets

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Unreal Engine游戏引擎扩展资料 – 风筝男孩 Unreal Engine 4 A Boy and his Kite Demo Assets

本资料是关于Unreal Engine游戏引擎扩展资料 - 风筝男孩,Unreal Engine 4 A Boy and his Kite Demo Assets,大小:6.2 GB,使用软件:Unreal Engine 4,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

Unreal Engine 4 A Boy and his Kite Demo Assets
A collection of realistic assets from Epic’s Open World demo shown at GDC 2015. Use them to create new levels or add them to existing ones.
Description
About this pack:
Each asset has been created using photographs of a real world object.
Our Process:
For larger assets such as rocks, ground tiles, cliffs faces and tree trunks, reconstruction was performed directly from photographs using a process called photogrammetry. These assets were then put through a proprietary ‘de-lighting’ process to make them suitable for use in any lighting scenario. Specular and roughness maps where then created to take full advantage of Unreal Engine 4’s Physically Based Rendering architecture. Finally game-optimized assets were generated with normal maps, LODs and collision meshes.
For vegetation such as flowers, bushes and grass we used color calibrated reference photography shot in the field to more accurately model and texture these assets.
Technical Details
This pack weights around 6.3GB and here are its key features:
-42 Photo-realistic meshes with LODs
-17 Foliage
-21 Rocks
– 4 Trees
-138 Textures from 2048 up to 8192
-14 Tiling Ground Materials with Normal and Displacement maps

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