《Zbrush 现实人物面部皱纹雕刻解剖教程》Gnomon Sculpting Wrinkles in ZBrush Realistic Surface Anatomy with Cesar Daco

学习教程《Zbrush 现实人物面部皱纹雕刻解剖教程》Gnomon Sculpting Wrinkles in ZBrush Realistic Surface Anatomy with Cesar Daco已关闭评论1,617

GNOMON教程,每每给我们于激情与期待!让我们在CG设计路上不再独行!让我们共同期待!让我们共同期待与业界CG顶尖设计师的面对面!少玩多花些时间多学习学习,让我们的商业作品与众不同! Gnomon的教程向来以其前沿的技术和清晰的视频质量而受到广大用户的青睐. Gnomon Sculpting Wrinkles in ZBrush Realistic Surface Anatomy 教程2010年8月13日释放。
《Zbrush 现实人物面部皱纹雕刻解剖教程》Gnomon Sculpting Wrinkles in ZBrush Realistic Surface Anatomy with Cesar Daco
Gnomon Sculpting Wrinkles in ZBrush Realistic Surface Anatomy with Cesar Dacol Jr Zbrush 现实人物面部皱纹雕刻解剖教程,在一个时期作者变得迷恋详细表面和皱纹,在这个教程中,Cesar Dacol Jr 将解锁皱纹设计的秘密,使之用于电影行业。皱纹设计可以是复杂的,巨大的,但Cesar Dacol Jr将教你一些简化背后节奏模式的思维过程和基本技巧。为什么你会发现,在何处和如何运用到雕塑皱纹令人信服。尽管这个模型是在计算机上创建使用一个ZBrush,教的方法是模拟式,可以很容易地把传统的雕塑或其他类似的Mudbox 3D应用程序进行移植。
Cesar Dacol Jr 祥细讲解ZBrush行业内幕制作技巧和技术,让你能更深入的学习和使用ZBrush。作者是一位自由艺术家
《Zbrush 现实人物面部皱纹雕刻解剖教程》Gnomon Sculpting Wrinkles in ZBrush Realistic Surface Anatomy with Cesar Daco
ZBrush 是一款为艺术家量身定制、引领业界的数字造型和设计应用软件。其本身超越了软件的范畴,是一款独特的建模、材质绘制工具,许可艺术家集中思考而不需要花费不必要的时间在绘画和建模型上。ZBrush基于笔刷的建模工具迅速地使其成为3D建模软件的革新者和引领者。允许艺术家在依靠直觉的环境中创建高端模型和设计,使得他们能够迅速地和有效地实现自己的构思。
《Zbrush 现实人物面部皱纹雕刻解剖教程》Gnomon Sculpting Wrinkles in ZBrush Realistic Surface Anatomy with Cesar Daco
This week, The Gnomon Workshop releases the first full length DVD lecture from renowned creature sculptor Cesar Dacol Jr. Titled Creating Wrinkles in ZBrush: Realistic Surface Anatomy, Cesar takes a software agnostic approach to describing the anatomy of a wrinkle. He discusses real world wrinkle form topics such as compression zones and anchor points, as well as tissue composition and other external environmental influences. The topics covered in this title make this a must have for not only ZBrush sculptors, but also for any digital or traditional sculptor looking to add that finished wrinkle pass to their arsenal.
《Zbrush 现实人物面部皱纹雕刻解剖教程》Gnomon Sculpting Wrinkles in ZBrush Realistic Surface Anatomy with Cesar Daco
"I count Cesar Dacol Jr. as one of my favorite artists working in the industry today. I’m always impressed by his gorgeous, atmospheric illustrations and his top-notch, believable creature designs."
Kolby Jukes
Principal ArtistBioware
"Cesar Dacol Jr is one of the most creative and talented creature and character sculptors working today. His characters not only shine as exemplary studies in anatomy and form they also exude character and emotion. Cesar manages to give life and personality to all his creations which is one of the biggest and least addressed challenges to a character sculptor. Cesar’s characters always feel engaging to me because of his expert hand with form, keen eye for realistic levels of detail, and spot on painting skills. One can learn a lot from watching Cesar work. With his many years of experience as both a practical and digital effects artist Cesar is both a fantastically talented artist as well as a gifted teacher."
Scott Spencer
Creature Designer – Weta Workshop
DVD Description:
At some point everyone becomes enamored with surface detailing and wrinkles. In this DVD Cesar Dacol Jr. unlocks the secrets that he uses in the feature film industry. He will navigate you through the processes of internal and external forces that cause wrinkles. You will never look at a wrinkle the same way as you explore compression zones, anchor points, tissue composition and external elements in your design. Wrinkles can be complex and overwhelming, but Cesar will teach you some basic tricks that simplify the thought process behind the rhythmic patterns. You will discover the why, where and how to apply wrinkles convincingly to a sculpture. Even though this model was created in a computer using ZBrush, the methods taught are analog-based and can be easily ported into a traditional sculpture or other 3D applications like MudBox.
Instructor Bio:
Cesar Luis Dacol Jr. has worked in the film industry for nearly twenty years. He started his career in the make-up effects industry and transitioned to digital effects in the mid 90’s. With a background in anatomy and traditional sculpting, he quickly adapted to the 3D world of computers. For the past five years, Cesar has worked primarily as Lead and Modeling Supervisor, contributing to many feature films such as 300, Barnyard and Fantastic Four.
文件大小: 864M

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