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在这张DVD亚历山德罗工作流模型显示其为生产程式化的特点,在给定的概念。覆盖的基本步骤,在最初的2D概念及相关的参考材料介绍开始。亚历山德罗然后演示了在ZBrush阻塞的ZSpheres性质与使用比例作为参考的概念。这成为他在3ds Max基地来阻挡通过polymodeling所有的主要组件。接下来,他详细介绍了与一个polymodeling在3ds Max和ZBrush雕刻技术的组合特征。特别注意的是保持了一个动画的环境相一致的各个部分的拓扑结构,特别是如何有效地显示在3ds Max retopologize部分达到更好的几何分布。后一对人物造型没有出现在最初的概念,并提出阿莱桑德罗呈现在一个字符表和转盘的形式在ZBrush最终模型增加。
Stylized Character Modeling for Production with Alessandro Baldasseroni
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 2.63 GB
Genre: eLearning
In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable.
Topics Covered :
* Character introduction and setup of image planes in 3d studio Max.
* Basic polymodeling of the elm in 3d studio Max
* Character blocking in Zbrush based on concept sheet.
* Overall detailing with polymodeling and zbrush sculpting.
* Modeling of an additional prop : Military backpack
* Retopology in 3d studio Max and character presentation in Zbrush.
Chapters:
# Image Planes and Blocking in Helmet
# Blocking in Character
# Adding Details
# Hands and Boots
# Straps and Pouches
# Strap Details
# ZBrush Setup
# Sculpting the Face
# Sculpting Boots
# Detailing the Helmet
# Attaching Helmet Symbol
# Sculpting the Pants
# Sculpting the Jacket
# Modeling the Backpack
# Sculpting and Detailing the Backpack
# Retopology
# Finishing the Character
# Turntable Render (no audio)
Software Used:
* Autodesk 3ds Max
* Pixologic ZBrush
关于作者:
Alessandro Baldasseroni
3D Artist
Alessandro Baldasseroni is a self-taught 3D artist specialized in character modeling and texturing. He started his career working as a generalist with a leading game developer in Milan, while also continuing to develop his personal portfolio based on high resolution characters and 3D illustrations. The international recognition soon followed allowing him to be featured on several international magazines and artbooks including Digital Art Masters and Ballistic Publishing's Exposé and Elemental. After freelancing for major studios in the game industry such as Massiveblack, Flagship Studios and Blur, he moved to California to join Blur as lead character artist. His professional work can be seen on several game cinematics, commercials and features including Star Wars: The Old Republic, Warhammer Online, The Force Unleashed, NFL on FOX, Halowars, Mass Effect 2, The Simpsons ride at Universal Studios, Dante's Inferno and many more.
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