由Digital Tutors公司出品的Digital Tutors Creating Game Characters with Maya 2011 and ZBrush 4 教程,Maya 2011 和Zbrush 4 创建游戏角色教程。
教程所使用的软件:Maya 2011 and higher
In this course we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model.
In this course, we'll go through the process of using Maya and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated. We'll start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we're in Maya, we'll build low resolution geometry around these detailed meshes to capture the important shapes of the character. We'll create uv layouts for the low resolution pieces and finally extract the color and sculpted detail from our high resolution pieces onto the new mesh. In the end we'll have taken a model of 20 million polygons down to a very useable 8-10k. Once you're done, you'll be able to use the workflow to transfer and convert your own high resolution characters into a more useable state.
1. Introduction and project overview
|
2. Splitting up the character's body
|
如有问题,请联系邮箱:rrscteam@qq.com