本视频教程是由CGcircuit机构出品的Maya骨骼操控技术基础训练视频教程,CGcircuit Rigging 101 Volumes 1-4,时长:3小时30分,大小:2.2 GB,MP4高清视频格式,教程使用软件:Maya,共4个章节,语言:英语。
Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。
Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。
CGcircuit Rigging 101 Volumes 1-4
101.1
Total Duration: 24:17 m.
Description:
If you are at the beginning of learning about rigging or a modeler who wants to learn what is important for a rigger, this tutorial is perfect for you.
This is the first tutorial of a series about Rigging 101. We are going to start with modeling because not a lot of content out there talk about modeling through the rigger’s eye.
After a brief introduction about rigging we will talk about Topology, Mesh density, Bind pose, etc.
101.2
Total Duration: 28:40 m.
Description:
In this course, I go over the key rigging concepts. These are the concepts that a person must know in order to become a good rigger.
This is for anybody who has never rigged before or has some small knowledge of rigging but wants to start the right way.
101.3
Total Duration: 46:34 m.
Description:
This video series covers the main Editors I use as a rigger. I show my workflow explaining why I like certain editors more than others.
101.4
Total Duration: 111:13 m.
Description:
In this series of videos I go over how I create animation controls and explain why they are so important. I also cover how to properly create and edit Driven Keys , Expressions, Utility Nodes and simple direct connections.
I also talk about the difference between the basic constraint we have in Maya.
Driven Keys, Expressions, utility nodes and direct connections are the way you add control to the rig.
如有问题,请联系邮箱:rrscteam@qq.com