《3Dsmax与Zbrush、PS结合使用-古代战士人物造型塑造高级教程(附工程文件)》(3D Total – Ancient Warrior Character Creation Part 1 2)

学习教程《3Dsmax与Zbrush、PS结合使用-古代战士人物造型塑造高级教程(附工程文件)》(3D Total – Ancient Warrior Character Creation Part 1 2)已关闭评论1,493

《3Dsmax与Zbrush、PS结合使用-古代战士人物造型塑造高级教程(附工程文件)》(3D Total – Ancient Warrior Character Creation Part 1 2)
三维工房 - 古代战士人物塑造 - 第1 - 2 辑
3ds Max软件 - ZBrush的 - Photoshop中|的。avi |项目文件| 2.42 GB
这个系列的影片将展示一个简单的基地网如何能形成一个详细,全面纹理女战士用衣服和盔甲完整的出发点。本教程将首先在ZBrush一些介绍经验和覆盖的关键技术和方法,要遵循所提供的一些经验,然后再进入到雕刻的一般解剖。从这里您将被引导通过建立各种装甲组件和成衣制品的过程。实际解剖将雕塑与3ds Max被用来创建和处理的护甲片在ZBrush的UVW贴图。然后,您将看到如何进一步完善和进口详述这些要素回到ZBrush的。
还有一节专门的综合纹理的纹理贴图将解释如何从照片可以建立引用,以及在ZBrush的,训练前一份关于在ZBrush字符构成部分的结论。虽然性格变得采用手工纹理贴图,大部分的装甲/服装纳入了最后的效果将与其他3D包不兼容的最大的心理射线材料。然而,这些材料可以替代在其他程序中类似的。
该系列产品采用了6个小时的电影,近四个小时的ZBrush技术专用镜头,其余的时间之间的Photoshop和3ds Max的分歧。此次培训是在人谁是新的ZBrush和希望了解,虽然3dsMax中制作的性格塑造是在创造的几何形状和材料的某些部分工具的目的,该技术可应用于普遍在众多的3D封装。
3D Total – Ancient Warrior Character Creation – Part 1 – 2
3DS Max – ZBrush – Photoshop | .avi | Project Files | 2.42 GB
This series of movies will show how a simple base mesh can form the starting point for a detailed and fully textured female warrior complete with clothing and armor. The tutorial will begin with some introductory lessons in ZBrush and cover some of the key techniques and methods necessary to follow the lessons on offer, before moving on to sculpting the general anatomy. From here you will be guided through the process of building the various armor components and items of clothing. The actual anatomy will be sculpted in ZBrush with 3ds Max being used to create the armor pieces and handle the UVW mapping. You will then be shown how to import these elements back into ZBrush for further refinement and detailing.
There is also a comprehensive section dedicated to texturing which will explain how texture maps can be built from photo references as well as within ZBrush, before the training concludes with a section on posing the character in ZBrush. Although much of the character utilizes handmade texture maps, much of the armor/clothing incorporates Max’s mental ray materials for the final effect which will be incompatible with other 3D packages. However these materials can be substituted for similar ones in other programs.
The series incorporates over six hours of movie footage with nearly four hours dedicated to ZBrush techniques and the remaining time divided between Photoshop and 3ds Max. This training is aimed at people who are new to ZBrush and wish to learn about character creation and although 3dsMax is used as a tool in creating parts of the geometry and some of the materials, the techniques could be applied universally across numerous 3D packages.

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