本教程是由Gametutor机构出品的Houdini游戏引擎API开发制作视频教程,Gametutor Intro To The Houdini Engine API,时长:56分,大小:310 MB,MP4高清视频格式,教程使用软件:Houdini,共8个章节,语言:英语。
Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。
Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。
Gametutor Intro To The Houdini Engine API
The Houdini Engine brings great power to the Unity Game Engine, but a firm understanding in how to script user interfaces and user experiences around it, makes for a smooth pipeline, when working with larger teams. Throughout this course we will explore the most important ways in which programmers can interface with the Houdini Engine and its procedural assets. We will create small examples that show you how to access information about OTL’s, curves, and instances. By the end of this course we will have built a simple Unity editor that lets us control our procedural assets in the Unity Scene View and you will have a solid understanding of how to talk to the Houdini Engine API.
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