本视频教程是由CGCookie机构出品的Blender古典女性形象雕刻艺术视频教程,CGCookie Scultping a Classical Female Bust,大小:830 MB,MP4高清视频格式,附工程源文件,教程使用软件:Blender 2.70,共5个章节,作者:Doris Fiebig,语言:英语。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片人人素材制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
CGCookie Scultping a Classical Female Bust
What You Will Learn:
How to choose reference photos.
Setting up the workspace in Blender for sculpting heads.
Addressing common problems with reference photos.
Building up the basic, essential forms.
Hairdo: A general approach that can be applied to other hairdo’s.
As a highlight, I will demonstrate two ways to finish off the sculpted hairdo’s fine details. One way a more realistic as one can see often in modern sculptures. The other strongly stylized and decorative. Both approaches are easy to apply once the basic forms are created as shown in lessons 1-4.
The tutorial also discusses how reference photos can be used creatively, so it is not copying, but creating a unique design.
Workflow: We will start with Blender’s dynamic topology feature, then export to Zbrush’s Zremesher for a quick retopology (lesson 5). Then further sculpting will take place in Blender with the multires modifier to obtain the finish of the hair. The workflow shown here is essential for every “finished” sculpt. The base mesh created in Zbrush is provided, so that students without Zbrush still can follow along and complete the tutorial. Of course you’re welcome to do a manual retopology in Blender instead, then follow along with this one too.
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