英语| AVC11680 ×1022| MP3128 Kbps|1.40 GB
类型:视频培训
内容包括:
- 2小时QuickTime格式的视频教程分为10章
-角色模型Ztool
-光波场景和模型文件
- 全分辨率4098 x4098纹理
-源文件OBJ objects
教程章节:
第一章:纹理投影(关于身体的摄影网投影纹理有效的技术)
第2章:投影头纹理(使用高分辨率纹理参考项目和烤头)
第三章:结合烤地图(如何结合使用照明的摄影口罩烤出纹理系列)
第四章:ZBrush的纹理(使用ZBrush纹理清理和消除不必要的接缝和扭曲)
第五章:头发(创建逼真的头发质感)
第六章:凹凸贴图(技术用于提取颜色用Photoshop地图高分辨率无失真的凹凸贴图)
第七章:皮下及表皮(撷取方式,在皮肤着色用这两个分真皮和表皮的纹理贴图)
第八章:皮肤的阴影和灯光设置(设置在简单的皮肤着色光波使用在前面的章节中所产生的地图)
第9章:镜面和光泽地图(创建和光泽度镜面反射在Photoshop图)
第10章:渲染和后期处理(设置和渲染最终图像在Photoshop和后处理)
English | AVC1 1680 x 1022 | MP3 128 Kbps | 1.40 GB
Genre: Video Training
- 2 Hour video tutorial in QuickTime format split into 10 chapters
- Character model Ztool
- Lightwave scene and model files
- Full resolution 4098 x 4098 textures
- OBJ objects
Tutorial Chapters:
Chapter 1: Texture Projection (Effective techniques for projection photographic textures on the body mesh)
Chapter 2: Projecting the Head Textures (Using high resolution texture reference to project and bake the head)
Chapter 3: Combining Baked Maps (How to combine a series of Baked out Photographic textures using lighting masks)
Chapter 4: Zbrush texturing (Using Zbrush to clean up textures and remove seams and unwanted distortion)
Chapter 5: Hair (Creating a realistic hair texture)
Chapter 6: Bump maps (Techniques used to extract high resolution distortion free bump maps from colour maps using photoshop)
Chapter 7: Subdermal and Epidermal (Way to extract both sub-dermal and epidermal texture maps for use in the skin shader)
Chapter 8: Skin shading and lighting setup (Setting up the simple skin shader in Lightwave using the maps generated in the previous chapters)
Chapter 9: Specular and gloss maps (Creating specular reflection and gloss maps in Photoshop)
Chapter 10: Render and Post processing (Setting up and rendering the final image and post processing in Photoshop)
如有问题,请联系邮箱:rrscteam@qq.com