本视频教程是由CGCookie机构出品的Blender三维怪兽真实场景特效合成制作视频教程,CGCookie Compositing a 3D Monster into a Live Action Scene,大小:1 GB,MP4高清视频格式,附工程源文件,教程使用软件:Blender 2.70,共10个章节,语言:英语。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片人人素材制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
CGCookie Compositing a 3D Monster into a Live Action Scene
In this course I will show you some of the major stages of a Visual Effects (VFX) pipeline by doing a fun little project: Compositing a 3D monster into some life action footage. The scope of this course is speficficaly teaching you the VFX skills so we won’t be focusing on modeling and animation much. We are going to grab a pre-modeled and pre-rigged character from Blendswap, made by Theory Animation: George.
First I will cover some housekeeping to get familiar with the file structure as well as some small tasks like fixing a few bone-weights and modifying the shaders of our monster. Since we are not going to cover the whole animation process, I will use a pre made run-cycle. However, this cycle needs some minor cleanup so I’ll go over that real quick. If you are interested in creating a run-cycle yourself. It’s perfectly fine to follow the course with your own run-cyle. A great resource to make George run is the tutorial by his creators at TheoryAnimation!
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