NUKEX特效合成高级技巧视频教程 FXPHD NUK226 Painting and Reconstruction Techniques with NUKEX

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NUKEX特效合成高级技巧视频教程 FXPHD NUK226 Painting and Reconstruction Techniques with NUKEX 


本视频教程是由FXPHD机构出品的NUKEX特效合成高级技巧视频教程,FXPHD NUK226 Painting and Reconstruction Techniques with NUKEX,大小:11 GB,MP4高清视频格式,附工程源文件,教程使用软件:NUKEX,作者:Victor Perez,共10章节,语言:英语。

当今大型电影绝伦的特效,不禁让人要惊叹其合成的逼真与强大!NUKE曾被用在Digital Domain所制作的很多电影和商业片中。NUKE 是由The Foundry公司研发的一数码节点式合成软件。已经过10年的历练,曾获得学院奖(Academy Award)。为艺术家们提供了创造具有高质素的相片效果的图像的方法。NUKE无需专门的硬件平台,但却能为艺术家提供组合和操作扫描的照片,视频板以及计算机生成的图像的灵活、有效、节约和全功能的工具。在数码领域,NUKE已被用于近百部影片和数以百计的商业和音乐电视,NUKE具有先进的将最终视觉效果与电影电视的其余部分无缝结合的能力,无论所需应用的视觉效果是什么风格或者有多复杂。Nuke合成软件参与制作的著名影视有:《后天》、《机械公敌》、《极限特工》、《泰坦尼克号》、《阿波罗13》、《真实的谎言》、《X战警》、《金刚》等。

FXPHD机构是老牌在线教学网站,网站的创建者就是Fxguide的团队,PXPHD制作了大量视觉特效、后期制作、摄影摄像的精品教程。每年支付4000元左右,就可以享受其中5门课程的教学,还可以提供VPN链接内网,每套课程都是10周左右的时间,每节课30分钟左右,包含训练文件和素材。FXPHD主打专业教学,所有的教程作者都是该领域的权威,必须拥有大量的项目经验。  

FXPHD NUK226 Painting and Reconstruction Techniques with NUKEX
Removals and digital matte painting fundamentals are essential skills for a compositor, but mastering these techniques requires a high level of technical understanding in order to facilitate the work, increase the speed and improve the results. Professor Victor Perez has designed this course to show you the hard craft of painting and removing elements from a shot in a simple still technically advanced way.

All tracking and geometry generation are done using just NUKE tools, no 3rd party software involved. Exploring the new features available in NUKEX 8 and MARI the course provides a real case scenario where the students will have the opportunity to perform professional massive removals applying the contents of every class. Because, of course, everybody can remove a microphone tip or a rig on-screen but, Can you remove all the people from the overcrowded streets of Mexico? We are talking now.

Subjects to cover in the course:
NUKEX 8 Camera Tracker: Camera Tracking vs Object Tracking
Lens Distortion, Vignette and Grain Workflows
Python optimisations for 3D Projections setups
Rig Removal: 3D Projection vs 2D Patch
The UV Painting Workflow for Orthogonal View of a Perspective Plane
Live Painting vs Frozen Patch
Script Optimisation
Building Basic Geometry for 3D Projections: ModelBuilder and PointCloudGenerator nodes
in-depth
The NUKE <>MARI Bridge
MARI and The Projection Painting Workflow
Case Study: “Emptying the Streets of Mexico”

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